Player Matchup

Athena
Athena
DeusExInteritus
Athena
Level 141
God Stats
5W - 4L
1,481 SR
Queue Stats
332W - 315L
1,541 Elo+
Party 3
Izanami
Izanami
ExtraEyeDrops
Izanami
Level 126
God Stats
2W - 1L
1,611 SR
Queue Stats
121W - 110L
1,582 Elo+
Party 2
Nemesis
Nemesis
GankMeHarderBaby
Nemesis
Level 67
God Stats
7W - 5L
1,713 SR
Queue Stats
277W - 187L
1,657 Elo+
Party 3
Ra
Ra
N0staIg1c_
Ra
Level 138
God Stats
5W - 5L
1,577 SR
Queue Stats
158W - 148L
1,530 Elo+
Party 2
Cerberus
Cerberus
servilla
Cerberus
Level 128
God Stats
7W - 6L
1,589 SR
Queue Stats
210W - 188L
1,619 Elo+
Solo
Team Averages
Level 120
1,594 SR
1,586 Elo+

VS

Team Averages
Level 136
1,610 SR
1,584 Elo+
Tyr
Tyr
Browneeaah
Tyr
Level 151
God Stats
29W - 31L
1,583 SR
Queue Stats
554W - 562L
1,586 Elo+
Solo
Artio
Artio
Final Fuzion
Artio
Level 126
God Stats
11W - 9L
1,804 SR
Queue Stats
116W - 121L
1,645 Elo+
Party 4
Neith
Neith
FinalHellFire
Neith
Level 152
God Stats
5W - 9L
1,543 SR
Queue Stats
154W - 159L
1,596 Elo+
Party 4
Hel
Hel
ItsTaLegend27
Hel
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 122L
1,580 Elo+
Party 1
Arachne
Arachne
Mystic Skyline
Arachne
Level 106
God Stats
4W - 1L
1,622 SR
Queue Stats
146W - 122L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 9
9,155
509
9,669
15,194
13,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Izanami
18
9 / 1 / 7
11,605
645
11,678
12,917
4,884
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
9 / 3 / 8
10,582
588
16,993
15,540
7,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 4 / 8
9,366
520
10,407
8,610
2,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
servilla
Cerberus
14
4 / 1 / 19
9,222
512
11,029
20,467
15,977
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 0
9,164
509
9,261
12,835
9,044
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
0 / 5 / 2
8,117
451
9,776
20,322
9,816
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
1 / 8 / 0
9,471
526
6,935
11,755
3,292
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 8 / 5
8,100
450
11,291
14,692
4,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
5 / 7 / 2
9,072
504
11,726
20,543
7,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
19
30
Kills
10
10
Deaths
30
51
Assists
9
Player
Kills
Deaths
Assists
KDA
L
3
2
0
1.5
W
4
1
9
8.5
W
Izanami
9
1
7
12.5
L
0
5
2
0.2
L
1
8
0
0.13
W
9
3
8
4.33
L
1
8
5
0.44
L
5
7
2
0.86
W
4
4
8
2
W
Cerberus
servilla
Cerberus
4
1
19
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,776
Damage
48,989
72,728
Taken
80,147
44,820
Mitigated
33,939
30,009
Healing
28,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,261
812
0
3,973
12,835
9,044
0
4,185
7,947
4,315
49,218
W
9,669
943
1,529
6,642
15,194
13,698
551
3,040
12,044
34,970
0
W
Izanami
11,678
8,233
0
3,490
12,917
4,884
3,560
1,696
11,203
0
98,405
L
9,776
666
920
6,538
20,322
9,816
0
8,001
11,865
50,896
0
L
6,935
2,051
0
1,863
11,755
3,292
1,798
2,713
8,954
0
64,800
W
16,993
8,590
0
5,933
15,540
7,342
2,309
3,347
11,993
0
75,750
L
11,291
720
3,484
5,233
14,692
4,388
0
8,800
5,393
48,528
0
L
11,726
6,301
0
6,690
20,543
7,399
0
5,321
14,883
0
62,655
W
10,407
1,585
1,867
2,841
8,610
2,919
750
4,082
4,338
53,771
0
W
Cerberus
servilla
Cerberus
11,029
973
0
7,707
20,467
15,977
40
9,063
11,072
35,074
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,930
Gold Earned
43,924
556
Minions Killed
490
0
Camps Cleared
0
1,880,690
Distance Traveled
1,732,917
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,164
509
108
6
0
351,681
2
W
Athena
9,155
509
74
4
0
375,396
1
W
Izanami
11,605
645
177
10
0
361,382
1
L
Artio
8,117
451
94
5
0
385,582
6
L
Neith
9,471
526
130
7
0
293,555
1
W
Nemesis
10,582
588
133
7
0
414,523
3
L
Hel
8,100
450
78
4
0
327,111
3
L
Arachne
9,072
504
80
4
0
374,988
2
W
Ra
9,366
520
114
6
0
358,563
5
W
Cerberus
9,222
512
58
3
0
370,826
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role