Player Matchup

Olorun
Olorun
MeKa Enjoi
Olorun
Level 85
God Stats
14W - 9L
1,526 SR
Queue Stats
326W - 275L
1,510 Elo+
Party 2
Izanami
Izanami
X v25137
Izanami
Level 22
God Stats
6W - 5L
1,536 SR
Queue Stats
116W - 53L
1,630 Elo+
Party 2
Nemesis
Nemesis
vybe14
Nemesis
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
133W - 56L
1,596 Elo+
Party 2
Team Averages
Level 44
1,521 SR
1,579 Elo+

VS

Team Averages
Level 86
1,589 SR
1,429 Elo+
Izanami
Izanami
Direbear Grylls
Izanami
Level 142
God Stats
3W - 4L
1,639 SR
Queue Stats
67W - 87L
1,508 Elo+
Party 1
Discordia
Discordia
KDay34
Discordia
Level 99
God Stats
6W - 7L
1,533 SR
Queue Stats
35W - 46L
1,493 Elo+
Party 1
Cthulhu
Cthulhu
UnsaidCaesar232
Cthulhu
Level 17
God Stats
5W - 2L
1,597 SR
Queue Stats
18W - 27L
1,286 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
MeKa Enjoi
Olorun
15
5 / 2 / 12
10,662
762
10,052
10,856
6,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
X v25137
Izanami
16
11 / 3 / 9
11,580
827
22,029
11,947
4,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
vybe14
Nemesis
15
7 / 4 / 8
10,830
774
13,098
14,364
5,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 10 / 4
8,838
631
5,869
15,890
5,085
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Discordia
KDay34
Discordia
13
4 / 7 / 5
10,086
720
14,598
15,736
5,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 6 / 6
9,441
674
6,549
18,296
13,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
24
23
Kills
9
9
Deaths
23
29
Assists
15
Player
Kills
Deaths
Assists
KDA
L
2
10
4
0.4
L
Discordia
KDay34
Discordia
4
7
5
0.93
W
Olorun
MeKa Enjoi
Olorun
5
2
12
5.5
L
3
6
6
1
W
Izanami
X v25137
Izanami
11
3
9
5.17
W
Nemesis
vybe14
Nemesis
7
4
8
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,179
Damage
27,016
37,167
Taken
49,922
16,331
Mitigated
24,129
12,314
Healing
9,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,869
2,674
0
1,695
15,890
5,085
1,003
2,507
13,383
0
22,335
L
Discordia
KDay34
Discordia
14,598
1,553
577
4,794
15,736
5,240
586
3,999
11,737
33,727
0
W
Olorun
MeKa Enjoi
Olorun
10,052
4,668
66
3,871
10,856
6,780
976
7,256
3,179
32,096
3,332
L
6,549
751
387
1,630
18,296
13,804
56
2,610
15,686
18,916
0
W
Izanami
X v25137
Izanami
22,029
15,506
0
3,680
11,947
4,524
929
6,707
4,975
0
58,227
W
Nemesis
vybe14
Nemesis
13,098
6,739
9
4,688
14,364
5,027
950
7,099
6,536
0
36,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,072
Gold Earned
28,365
177
Minions Killed
128
10
Camps Cleared
3
768,715
Distance Traveled
676,091
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,838
631
42
3
2
221,933
5
L
Discordia
10,086
720
63
5
1
204,476
3
W
Olorun
10,662
762
63
5
1
231,582
1
L
Cthulhu
9,441
674
23
2
0
249,682
1
W
Izanami
11,580
827
66
5
4
245,558
5
W
Nemesis
10,830
774
48
3
5
291,575
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role