Player Matchup

Khepri
Khepri
HardKoreMuffin
Khepri
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,660 Elo+
Party 1
Mulan
Mulan
HardkoreHotdog
Mulan
Level 128
God Stats
3W - 1L
1,530 SR
Queue Stats
9W - 5L
1,515 Elo+
Party 1
Chronos
Chronos
RichHomieEllis
Chronos
Level 122
God Stats
3W - 0L
1,625 SR
Queue Stats
8W - 2L
1,667 Elo+
Party 1
Team Averages
Level 118
1,552 SR
1,614 Elo+

VS

Team Averages
Level 123
1,510 SR
1,502 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
Eyefyre
Geb
Level 91
God Stats
2W - 3L
1,530 SR
Queue Stats
53W - 65L
1,417 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
MMorgan
Ah Muzen Cab
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,591 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 10
7,326
733
3,801
4,800
4,949
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

12
2 / 1 / 9
7,399
740
7,663
6,926
4,112
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

13
9 / 2 / 4
8,591
859
9,718
8,387
3,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
9
0 / 6 / 3
6,260
626
4,209
7,925
2,631
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Geb
9
1 / 4 / 2
6,759
676
3,559
8,506
6,388
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Muzen Cab
MMorgan
Ah Muzen Cab
11
2 / 3 / 1
7,390
739
7,826
7,287
2,629
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
9
13
Kills
3
3
Deaths
13
23
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
0
6
3
0.25
L
Geb
1
4
2
0.5
W
2
0
10
7
W
2
1
9
6.5
L
Ah Muzen Cab
MMorgan
Ah Muzen Cab
2
3
1
0.83
W
9
2
4
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,182
Damage
15,594
20,113
Taken
23,718
12,803
Mitigated
11,648
5,194
Healing
2,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
4,209
369
0
445
7,925
2,631
0
3,388
4,537
11,170
0
L
Geb
3,559
431
0
335
8,506
6,388
0
5,096
3,410
9,598
0
W
3,801
211
0
583
4,800
4,949
0
1,939
2,861
9,079
0
W
7,663
1,075
0
1,210
6,926
4,112
405
2,415
4,511
0
28,880
L
Ah Muzen Cab
MMorgan
Ah Muzen Cab
7,826
3,016
0
2,091
7,287
2,629
0
3,934
3,353
0
26,877
W
9,718
4,891
0
3,401
8,387
3,742
1,093
4,299
4,088
29,770
3,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,316
Gold Earned
20,409
127
Minions Killed
88
7
Camps Cleared
2
590,652
Distance Traveled
468,890
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
6,260
626
16
2
2
146,848
5
L
Geb
6,759
676
8
1
0
144,084
5
W
Khepri
7,326
733
16
2
1
201,490
2
W
Mulan
7,399
740
45
5
4
209,856
2
L
Ah Muzen Cab
7,390
739
64
6
0
177,958
2
W
Chronos
8,591
859
66
7
2
179,306
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role