Player Matchup

Olorun
Olorun
Garmatar451
Olorun
Level 26
God Stats
1W - 3L
1,198 SR
Queue Stats
49W - 56L
1,433 Elo+
Solo
Thor
Thor
Orbitaljunk
Thor
Level 15
God Stats
6W - 10L
1,493 SR
Queue Stats
235W - 284L
1,445 Elo+
Solo
Hercules
Hercules
Plonkenstein
Hercules
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,400 Elo+
Solo
Ymir
Ymir
ShadowMo0oN
Ymir
Level 29
God Stats
4W - 4L
1,548 SR
Queue Stats
97W - 127L
1,411 Elo+
Solo
Kukulkan
Kukulkan
漏网农夫
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,255 Elo+
Solo
Team Averages
Level 17
1,448 SR
1,389 Elo+

VS

Team Averages
Level 16
1,556 SR
1,484 Elo+
Thanatos
Thanatos
 
Thanatos
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
Aculats
Olorun
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Bengas020
Sylvanus
Level 22
God Stats
2W - 0L
1,788 SR
Queue Stats
12W - 8L
1,606 Elo+
Solo
Izanami
Izanami
Latrodecta
Izanami
Level 16
God Stats
10W - 11L
1,492 SR
Queue Stats
22W - 34L
1,317 Elo+
Party 1
King Arthur
King Arthur
sTrEpZz
King Arthur
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
13
5 / 6 / 0
7,462
497
8,219
12,090
4,666
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
5 / 5 / 0
6,913
461
6,598
11,510
3,793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
Plonkenstein
Hercules
10
0 / 1 / 3
6,421
428
2,934
9,872
5,790
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 4 / 1
6,568
438
4,635
12,738
8,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
漏网农夫
Kukulkan
9
0 / 10 / 0
5,627
375
3,597
9,358
2,745
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
15
6 / 0 / 3
8,524
568
8,290
10,215
4,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Olorun
Aculats
Olorun
13
7 / 3 / 7
7,944
530
10,478
12,021
4,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sylvanus
Bengas020
Sylvanus
15
7 / 1 / 9
8,840
589
9,252
11,877
11,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Izanami
Latrodecta
Izanami
10
1 / 2 / 5
6,745
450
3,938
5,483
1,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

King Arthur
sTrEpZz
King Arthur
11
5 / 4 / 5
7,358
491
6,029
9,398
6,389
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
55
10
Kills
26
26
Deaths
10
4
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
6
0
3
7.5
W
Olorun
Aculats
Olorun
7
3
7
3.5
W
Sylvanus
Bengas020
Sylvanus
7
1
9
11.5
L
Olorun
5
6
0
0.83
W
Izanami
Latrodecta
Izanami
1
2
5
1.75
L
5
5
0
1
L
Hercules
Plonkenstein
Hercules
0
1
3
1.5
L
0
4
1
0.13
W
King Arthur
sTrEpZz
King Arthur
5
4
5
1.88
L
Kukulkan
漏网农夫
Kukulkan
0
10
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,983
Damage
37,987
55,568
Taken
48,994
25,003
Mitigated
29,815
11,735
Healing
28,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
8,290
2,928
0
11,663
10,215
4,746
0
359
9,856
0
70,967
W
Olorun
Aculats
Olorun
10,478
4,793
504
4,894
12,021
4,901
2,133
3,894
7,951
38,031
0
W
Sylvanus
Bengas020
Sylvanus
9,252
2,597
2,479
5,656
11,877
11,952
362
4,305
7,542
40,658
14,228
L
Olorun
8,219
3,554
160
3,823
12,090
4,666
792
4,413
7,677
43,184
6,106
W
Izanami
Latrodecta
Izanami
3,938
2,520
0
1,316
5,483
1,827
0
3,637
1,846
0
25,776
L
6,598
1,352
0
3,177
11,510
3,793
0
3,065
8,445
0
30,699
L
Hercules
Plonkenstein
Hercules
2,934
421
144
2,649
9,872
5,790
526
2,347
7,525
0
26,419
L
4,635
1,710
0
1,782
12,738
8,009
0
4,696
8,042
24,841
0
W
King Arthur
sTrEpZz
King Arthur
6,029
1,344
0
1,530
9,398
6,389
476
3,080
6,272
0
20,345
L
Kukulkan
漏网农夫
Kukulkan
3,597
986
0
0
9,358
2,745
322
4,216
5,142
21,215
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,991
Gold Earned
39,411
285
Minions Killed
368
0
Camps Cleared
0
1,262,717
Distance Traveled
1,381,338
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,524
568
127
8
0
276,026
0
W
Olorun
7,944
530
53
4
0
273,979
0
W
Sylvanus
8,840
589
96
6
0
273,337
5
L
Olorun
7,462
497
94
6
0
237,510
0
W
Izanami
6,745
450
63
4
0
264,818
0
L
Thor
6,913
461
70
5
0
258,279
0
L
Hercules
6,421
428
51
3
0
262,268
1
L
Ymir
6,568
438
40
3
0
287,090
11
W
King Arthur
7,358
491
29
2
0
293,178
0
L
Kukulkan
5,627
375
30
2
0
217,570
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role