Player Matchup

Khepri
Khepri
 
Khepri
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Dartoex
Gilgamesh
Level 64
God Stats
21W - 20L
1,465 SR
Queue Stats
83W - 69L
1,526 Elo+
Party 2
Anubis
Anubis
JondePredator
Anubis
Level 27
God Stats
4W - 1L
1,879 SR
Queue Stats
134W - 107L
1,499 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Krilliha
Tsukuyomi
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 48L
1,481 Elo+
Party 1
Artemis
Artemis
superJ993
Artemis
Level 106
God Stats
25W - 19L
1,609 SR
Queue Stats
204W - 161L
1,500 Elo+
Party 2
Team Averages
Level 78
1,591 SR
1,501 Elo+

VS

Team Averages
Level 110
1,615 SR
1,450 Elo+
King Arthur
King Arthur
DrooomzQSK
King Arthur
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,298 Elo+
Party 3
Sol
Sol
Lichmuncher
Sol
Level 154
God Stats
32W - 28L
1,516 SR
Queue Stats
290W - 306L
1,534 Elo+
Party 3
Izanami
Izanami
Rustezey
Izanami
Level 97
God Stats
8W - 4L
1,637 SR
Queue Stats
112W - 140L
1,478 Elo+
Party 3
Artio
Artio
ToiPoi
Artio
Level 142
God Stats
2W - 1L
1,531 SR
Queue Stats
132W - 158L
1,483 Elo+
Party 3
Fenrir
Fenrir
archbishopr
Fenrir
Level 109
God Stats
3W - 0L
1,889 SR
Queue Stats
64W - 76L
1,458 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
11
1 / 5 / 8
7,394
435
5,056
14,170
11,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gilgamesh
Dartoex
Gilgamesh
15
5 / 5 / 0
9,599
565
7,644
13,191
5,991
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
1 / 6 / 3
7,674
451
6,009
9,276
3,955
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tsukuyomi
Krilliha
Tsukuyomi
14
5 / 7 / 2
9,132
537
10,630
14,065
6,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Artemis
superJ993
Artemis
12
4 / 5 / 5
7,778
458
9,044
10,141
2,770
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DrooomzQSK
King Arthur
17
7 / 4 / 2
10,426
613
10,400
13,569
13,070
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
12 / 1 / 3
11,672
687
14,682
10,767
3,210
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
Rustezey
Izanami
13
1 / 5 / 5
8,268
486
7,096
12,184
4,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Artio
ToiPoi
Artio
14
3 / 1 / 17
9,771
575
7,653
13,510
14,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
16
5 / 5 / 9
9,884
581
7,637
14,320
6,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
64
16
Kills
28
28
Deaths
16
18
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
1
5
8
1
L
Gilgamesh
Dartoex
Gilgamesh
5
5
0
1
W
King Arthur
DrooomzQSK
King Arthur
7
4
2
2
L
1
6
3
0.42
L
Tsukuyomi
Krilliha
Tsukuyomi
5
7
2
0.86
W
12
1
3
13.5
W
Izanami
Rustezey
Izanami
1
5
5
0.7
W
Artio
ToiPoi
Artio
3
1
17
11.5
W
Fenrir
5
5
9
1.9
L
Artemis
superJ993
Artemis
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,383
Damage
47,468
60,843
Taken
64,350
30,379
Mitigated
41,036
9,321
Healing
21,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
5,056
531
0
1,355
14,170
11,527
0
6,298
7,872
17,376
0
L
Gilgamesh
Dartoex
Gilgamesh
7,644
2,562
0
1,427
13,191
5,991
872
427
12,764
0
43,820
W
King Arthur
DrooomzQSK
King Arthur
10,400
872
0
400
13,569
13,070
436
701
12,868
6,195
54,090
L
6,009
315
0
2,480
9,276
3,955
0
5,848
3,428
38,479
0
L
Tsukuyomi
Krilliha
Tsukuyomi
10,630
2,445
0
2,933
14,065
6,136
0
6,141
7,924
0
64,342
W
14,682
7,069
0
5,093
10,767
3,210
6,333
1,810
8,957
91,452
0
W
Izanami
Rustezey
Izanami
7,096
4,054
0
4,127
12,184
4,244
272
2,798
9,386
0
57,005
W
Artio
ToiPoi
Artio
7,653
1,069
1,876
4,995
13,510
14,354
304
3,611
9,899
28,188
0
W
Fenrir
7,637
3,206
0
4,926
14,320
6,158
216
2,547
11,773
0
60,617
L
Artemis
superJ993
Artemis
9,044
3,792
0
1,126
10,141
2,770
0
4,443
5,698
0
36,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,577
Gold Earned
50,021
354
Minions Killed
495
0
Camps Cleared
0
1,522,988
Distance Traveled
1,689,147
25
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
7,394
435
26
2
0
302,987
4
L
Gilgamesh
9,599
565
93
5
0
327,971
7
W
King Arthur
10,426
613
128
8
0
351,623
0
L
Anubis
7,674
451
71
4
0
286,352
5
L
Tsukuyomi
9,132
537
110
6
0
319,645
6
W
Sol
11,672
687
159
9
0
356,246
2
W
Izanami
8,268
486
98
6
0
277,624
5
W
Artio
9,771
575
26
2
0
364,974
2
W
Fenrir
9,884
581
84
5
0
338,680
2
L
Artemis
7,778
458
54
3
0
286,033
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role