Player Matchup

Mulan
Mulan
FrozenAsian
Mulan
Level 125
God Stats
5W - 4L
1,500 SR
Queue Stats
90W - 56L
1,651 Elo+
Party 2
Anubis
Anubis
JasonTheSlim69
Anubis
Level 155
God Stats
51W - 21L
1,863 SR
Queue Stats
101W - 66L
1,628 Elo+
Party 2
Hou Yi
Hou Yi
WaterJuicee
Hou Yi
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 69L
1,628 Elo+
Party 2
Team Averages
Level 139
1,621 SR
1,635 Elo+

VS

Team Averages
Level 107
1,451 SR
1,752 Elo+
Sun Wukong
Sun Wukong
Bainio
Sun Wukong
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,800 Elo+
Party 1
Erlang Shen
Erlang Shen
Carnifex812
Erlang Shen
Level 149
God Stats
0W - 3L
1,439 SR
Queue Stats
221W - 208L
1,673 Elo+
Party 1
Sol
Sol
sASWAT
Sol
Level 143
God Stats
5W - 4L
1,413 SR
Queue Stats
44W - 28L
1,783 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 7
8,906
742
5,102
9,901
7,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
6 / 3 / 6
9,229
769
11,322
8,050
3,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
13
3 / 0 / 9
8,557
713
6,890
7,452
3,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bainio
Sun Wukong
12
2 / 5 / 1
7,984
665
5,242
10,723
4,030
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Erlang Shen
Carnifex812
Erlang Shen
12
1 / 4 / 3
8,065
672
4,008
10,855
8,674
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sol
sASWAT
Sol
12
1 / 3 / 3
7,794
650
9,494
7,907
1,875
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
12
Kills
4
4
Deaths
12
22
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Bainio
Sun Wukong
2
5
1
0.5
L
Erlang Shen
Carnifex812
Erlang Shen
1
4
3
0.63
W
3
1
7
6.5
W
6
3
6
3
W
Hou Yi
3
0
9
7.5
L
Sol
sASWAT
Sol
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,314
Damage
18,744
25,403
Taken
29,485
14,726
Mitigated
14,579
10,707
Healing
8,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Bainio
Sun Wukong
5,242
863
0
3,080
10,723
4,030
0
4,684
5,669
0
14,738
L
Erlang Shen
Carnifex812
Erlang Shen
4,008
1,497
1,001
2,601
10,855
8,674
0
3,614
7,050
0
18,224
W
5,102
930
253
3,352
9,901
7,891
437
4,054
5,847
4,292
8,318
W
11,322
787
0
3,092
8,050
3,683
848
3,693
4,357
36,793
0
W
Hou Yi
6,890
2,626
343
3,667
7,452
3,152
1,467
2,433
5,019
0
33,119
L
Sol
sASWAT
Sol
9,494
2,297
0
1,911
7,907
1,875
1,268
3,873
3,826
36,380
3,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,692
Gold Earned
23,843
120
Minions Killed
124
5
Camps Cleared
5
593,395
Distance Traveled
643,846
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,984
665
26
2
0
229,138
2
L
Erlang Shen
8,065
672
22
2
1
208,987
5
W
Mulan
8,906
742
14
1
1
194,262
3
W
Anubis
9,229
769
51
4
2
185,864
2
W
Hou Yi
8,557
713
55
5
2
213,269
5
L
Sol
7,794
650
76
6
4
205,721
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role