Player Matchup

Loki
Loki
Arredemo2003
Loki
Level 24
God Stats
10W - 9L
1,643 SR
Queue Stats
102W - 109L
1,552 Elo+
Solo
Neith
Neith
Denni10
Neith
Level 12
God Stats
1W - 0L
1,330 SR
Queue Stats
8W - 11L
1,470 Elo+
Solo
Ymir
Ymir
Forcius
Ymir
Level 29
God Stats
9W - 5L
1,655 SR
Queue Stats
107W - 83L
1,576 Elo+
Solo
Erlang Shen
Erlang Shen
Juzhu
Erlang Shen
Level 13
God Stats
2W - 2L
1,217 SR
Queue Stats
38W - 45L
1,557 Elo+
Solo
Kukulkan
Kukulkan
Raptoriurz
Kukulkan
Level 26
God Stats
4W - 7L
1,524 SR
Queue Stats
129W - 122L
1,588 Elo+
Solo
Team Averages
Level 21
1,474 SR
1,548 Elo+

VS

Team Averages
Level 18
1,506 SR
1,527 Elo+
Amaterasu
Amaterasu
Dratyf
Amaterasu
Level 15
God Stats
1W - 1L
1,271 SR
Queue Stats
7W - 6L
1,497 Elo+
Solo
Cerberus
Cerberus
Hortrax
Cerberus
Level 27
God Stats
3W - 2L
1,500 SR
Queue Stats
135W - 109L
1,510 Elo+
Solo
Eset
Eset
SebastianGaaa
Eset
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 100L
1,363 Elo+
Solo
Artemis
Artemis
SetCookie
Artemis
Level 16
God Stats
1W - 1L
1,759 SR
Queue Stats
28W - 10L
1,800 Elo+
Solo
Susano
Susano
humdaan1
Susano
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 20L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 1 / 2
12,623
664
11,690
11,485
3,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
Denni10
Neith
14
2 / 3 / 11
9,497
500
5,967
11,080
2,989
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Ymir
Forcius
Ymir
17
5 / 4 / 11
11,609
611
13,771
20,957
18,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Erlang Shen
Juzhu
Erlang Shen
17
6 / 2 / 2
11,210
590
8,374
10,591
7,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
Raptoriurz
Kukulkan
20
12 / 2 / 7
14,057
740
18,198
11,007
4,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Dratyf
Amaterasu
12
0 / 9 / 3
7,817
411
3,192
21,004
14,741
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
Hortrax
Cerberus
13
1 / 4 / 7
8,724
459
6,121
16,849
10,099
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
1 / 12 / 0
8,249
434
5,110
13,318
4,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
SetCookie
Artemis
13
6 / 6 / 2
8,927
470
12,089
10,153
3,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Susano
humdaan1
Susano
17
4 / 5 / 2
10,308
543
8,253
14,133
5,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
26
36
Kills
12
12
Deaths
36
33
Assists
14
Player
Kills
Deaths
Assists
KDA
W
11
1
2
12
W
Neith
Denni10
Neith
2
3
11
2.5
L
Amaterasu
Dratyf
Amaterasu
0
9
3
0.17
W
Ymir
Forcius
Ymir
5
4
11
2.63
L
Cerberus
Hortrax
Cerberus
1
4
7
1.13
W
Erlang Shen
Juzhu
Erlang Shen
6
2
2
3.5
W
Kukulkan
Raptoriurz
Kukulkan
12
2
7
7.75
L
1
12
0
0.08
L
Artemis
SetCookie
Artemis
6
6
2
1.17
L
Susano
humdaan1
Susano
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,000
Damage
34,765
65,120
Taken
75,457
37,192
Mitigated
38,356
18,427
Healing
15,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,690
3,801
0
4,754
11,485
3,647
518
1,493
9,992
0
89,343
W
Neith
Denni10
Neith
5,967
3,003
0
2,285
11,080
2,989
551
2,108
8,952
0
44,424
L
Amaterasu
Dratyf
Amaterasu
3,192
1,719
0
4,402
21,004
14,741
829
7,419
13,585
0
21,649
W
Ymir
Forcius
Ymir
13,771
3,627
0
4,633
20,957
18,577
240
5,069
15,731
57,534
0
L
Cerberus
Hortrax
Cerberus
6,121
961
0
5,166
16,849
10,099
52
5,704
11,145
23,259
0
W
Erlang Shen
Juzhu
Erlang Shen
8,374
4,083
0
3,078
10,591
7,097
1,191
1,575
8,940
0
60,529
W
Kukulkan
Raptoriurz
Kukulkan
18,198
1,369
0
3,677
11,007
4,882
6,488
1,097
9,778
123,784
0
L
5,110
1,392
286
1,299
13,318
4,232
0
6,378
6,940
39,740
0
L
Artemis
SetCookie
Artemis
12,089
6,364
0
874
10,153
3,703
874
5,208
4,945
0
49,038
L
Susano
humdaan1
Susano
8,253
1,724
0
3,230
14,133
5,581
0
7,344
6,789
0
69,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,996
Gold Earned
44,025
607
Minions Killed
394
0
Camps Cleared
0
1,848,937
Distance Traveled
1,533,793
4
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
12,623
664
141
7
0
435,916
0
W
Neith
9,497
500
63
3
0
328,094
0
L
Amaterasu
7,817
411
45
2
0
302,331
3
W
Ymir
11,609
611
88
5
0
328,991
1
L
Cerberus
8,724
459
34
2
0
335,886
12
W
Erlang Shen
11,210
590
112
6
0
386,927
0
W
Kukulkan
14,057
740
203
11
0
369,009
3
L
Eset
8,249
434
86
5
0
317,271
0
L
Artemis
8,927
470
81
4
0
237,163
1
L
Susano
10,308
543
148
8
0
341,142
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role