Player Matchup

Hades
Hades
 
Hades
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Ruby216
Neith
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 10L
1,762 Elo+
Party 1
Osiris
Osiris
oogabooga16
Osiris
Level 138
God Stats
1W - 0L
1,638 SR
Queue Stats
22W - 19L
1,616 Elo+
Party 1
Team Averages
Level 122
1,546 SR
1,626 Elo+

VS

Team Averages
Level 82
1,509 SR
1,454 Elo+
Hera
Hera
Balrog1701
Hera
Level 125
God Stats
7W - 5L
1,553 SR
Queue Stats
145W - 160L
1,496 Elo+
Solo
Pele
Pele
Dantoma1
Pele
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,298 Elo+
Solo
Izanami
Izanami
xTheDuckSquadx
Izanami
Level 107
God Stats
35W - 25L
1,473 SR
Queue Stats
215W - 182L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
12
3 / 4 / 10
7,821
782
6,333
8,189
3,564
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
Ruby216
Neith
14
8 / 0 / 5
8,570
857
7,785
4,305
1,307
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
12
6 / 2 / 10
8,275
828
8,136
7,684
5,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 4
6,477
648
5,849
5,634
1,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pele
9
2 / 9 / 4
6,597
660
3,634
10,305
3,141
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

9
3 / 5 / 3
6,878
688
5,634
8,875
3,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
17
17
Kills
6
6
Deaths
17
25
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
3
4
10
2
L
1
3
4
1
L
Pele
2
9
4
0.44
W
Neith
Ruby216
Neith
8
0
5
10.5
W
Osiris
6
2
10
5.5
L
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,254
Damage
15,117
20,178
Taken
24,814
10,780
Mitigated
8,008
5,611
Healing
2,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
6,333
577
166
2,950
8,189
3,564
591
2,136
5,807
26,746
0
L
5,849
1,156
0
1,248
5,634
1,552
0
1,268
4,366
16,394
0
L
Pele
3,634
942
534
919
10,305
3,141
14
2,453
7,852
0
8,941
W
Neith
Ruby216
Neith
7,785
2,641
0
1,667
4,305
1,307
830
950
3,299
0
34,435
W
Osiris
8,136
3,333
0
828
7,684
5,909
603
2,684
4,688
0
20,660
L
5,634
3,659
0
0
8,875
3,315
130
2,612
6,263
0
15,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,666
Gold Earned
19,952
131
Minions Killed
69
7
Camps Cleared
2
565,130
Distance Traveled
444,248
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
7,821
782
47
5
2
172,445
4
L
Hera
6,477
648
28
3
1
151,153
3
L
Pele
6,597
660
9
1
0
157,010
1
W
Neith
8,570
857
66
7
3
186,539
3
W
Osiris
8,275
828
18
2
2
206,146
2
L
Izanami
6,878
688
32
3
1
136,085
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role