Player Matchup

Hercules
Hercules
Chillindude69
Hercules
Level 128
God Stats
2W - 1L
1,840 SR
Queue Stats
87W - 44L
1,672 Elo+
Party 2
Heimdallr
Heimdallr
Legebs
Heimdallr
Level 103
God Stats
1W - 1L
1,770 SR
Queue Stats
87W - 58L
1,703 Elo+
Party 2
Thoth
Thoth
Rundas
Thoth
Level 158
God Stats
5W - 3L
1,865 SR
Queue Stats
132W - 77L
1,670 Elo+
Party 2
Odin
Odin
Smipn
Odin
Level 33
God Stats
0W - 3L
1,541 SR
Queue Stats
31W - 36L
1,483 Elo+
Solo
Sol
Sol
infamousNB
Sol
Level 39
God Stats
2W - 2L
1,651 SR
Queue Stats
4W - 5L
1,587 Elo+
Party 2
Team Averages
Level 92
1,733 SR
1,623 Elo+

VS

Team Averages
Level 96
1,674 SR
1,711 Elo+
Horus
Horus
IIama
Horus
Level 148
God Stats
29W - 4L
1,959 SR
Queue Stats
55W - 16L
1,823 Elo+
Party 1
Erlang Shen
Erlang Shen
Scorch
Erlang Shen
Level 157
God Stats
7W - 2L
1,787 SR
Queue Stats
254W - 119L
1,746 Elo+
Party 1
Kukulkan
Kukulkan
TSMTheBoosh
Kukulkan
Level 47
God Stats
2W - 0L
1,791 SR
Queue Stats
99W - 14L
1,911 Elo+
Party 1
Rama
Rama
WallofFlames
Rama
Level 99
God Stats
15W - 11L
1,559 SR
Queue Stats
221W - 107L
1,697 Elo+
Party 1
Ra
Ra
king_blad22
Ra
Level 31
God Stats
1W - 0L
1,274 SR
Queue Stats
175W - 190L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Chillindude69
Hercules
15
2 / 5 / 4
10,209
1,021
9,251
26,079
22,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Heimdallr
Legebs
Heimdallr
15
0 / 9 / 6
9,206
921
10,813
16,273
5,770
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thoth
Rundas
Thoth
15
4 / 3 / 2
10,250
1,025
21,498
9,642
3,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Odin
Smipn
Odin
16
1 / 7 / 3
9,153
915
7,251
20,312
23,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
0 / 6 / 2
8,423
842
4,788
10,959
4,026
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Team 1 Tickets

154

VS

Team 2 Tickets

269

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
IIama
Horus
17
3 / 2 / 20
10,891
1,089
7,737
19,479
22,333
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Erlang Shen
Scorch
Erlang Shen
17
4 / 1 / 23
11,341
1,134
12,593
15,109
17,458
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
TSMTheBoosh
Kukulkan
19
14 / 0 / 16
12,238
1,224
35,993
5,019
2,376
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
8 / 2 / 15
11,447
1,145
16,774
12,960
5,021
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 2 / 12
9,293
929
3,992
7,445
3,948
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
116
7
Kills
30
30
Deaths
7
17
Assists
86
Player
Kills
Deaths
Assists
KDA
L
Hercules
Chillindude69
Hercules
2
5
4
0.8
W
Horus
IIama
Horus
3
2
20
6.5
L
Heimdallr
Legebs
Heimdallr
0
9
6
0.33
L
Thoth
Rundas
Thoth
4
3
2
1.67
W
Erlang Shen
Scorch
Erlang Shen
4
1
23
15.5
L
Odin
Smipn
Odin
1
7
3
0.36
W
Kukulkan
TSMTheBoosh
Kukulkan
14
0
16
22
W
8
2
15
7.75
L
0
6
2
0.17
W
1
2
12
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,601
Damage
77,089
83,265
Taken
60,012
59,144
Mitigated
51,136
12,234
Healing
23,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Chillindude69
Hercules
9,251
1,817
0
7,753
26,079
22,017
0
10,556
15,523
1,285
14,385
W
Horus
IIama
Horus
7,737
2,811
5,034
5,929
19,479
22,333
0
8,396
10,773
0
13,782
L
Heimdallr
Legebs
Heimdallr
10,813
6,485
0
301
16,273
5,770
0
9,465
6,808
0
33,695
L
Thoth
Rundas
Thoth
21,498
546
0
394
9,642
3,457
0
5,340
4,302
60,816
0
W
Erlang Shen
Scorch
Erlang Shen
12,593
6,038
1,432
2,841
15,109
17,458
0
5,658
9,170
0
19,050
L
Odin
Smipn
Odin
7,251
491
0
1,978
20,312
23,874
0
8,469
11,843
428
12,345
W
Kukulkan
TSMTheBoosh
Kukulkan
35,993
2,435
0
96
5,019
2,376
0
2,147
2,822
70,243
0
W
16,774
14,139
0
2,931
12,960
5,021
0
8,168
4,657
0
37,175
L
4,788
1,775
0
1,808
10,959
4,026
0
6,155
4,804
16,454
1,736
W
3,992
0
3,016
2,345
7,445
3,948
0
1,575
5,674
16,478
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,241
Gold Earned
55,210
189
Minions Killed
191
4
Camps Cleared
12
898,990
Distance Traveled
1,120,801
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,209
1,021
9
1
0
198,636
0
W
Horus
10,891
1,089
9
1
2
268,299
2
L
Heimdallr
9,206
921
46
5
1
168,434
0
L
Thoth
10,250
1,025
77
8
2
208,421
0
W
Erlang Shen
11,341
1,134
10
1
2
218,198
2
L
Odin
9,153
915
14
1
1
190,844
0
W
Kukulkan
12,238
1,224
86
9
2
219,543
0
W
Rama
11,447
1,145
57
6
4
196,561
0
L
Sol
8,423
842
43
4
0
132,655
0
W
Ra
9,293
929
29
3
2
218,200
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role