Player Matchup

Fenrir
Fenrir
Dinorage01
Fenrir
Level 64
God Stats
58W - 45L
1,683 SR
Queue Stats
200W - 210L
1,594 Elo+
Party 1
Artio
Artio
GamerShiShi
Artio
Level 85
God Stats
10W - 3L
1,580 SR
Queue Stats
212W - 215L
1,580 Elo+
Party 1
Hou Yi
Hou Yi
eightytwolac
Hou Yi
Level 39
God Stats
4W - 1L
1,721 SR
Queue Stats
96W - 51L
1,627 Elo+
Party 1
Agni
Agni
honestabe1861
Agni
Level 120
God Stats
3W - 0L
1,489 SR
Queue Stats
252W - 237L
1,618 Elo+
Party 1
Zeus
Zeus
paragonchris
Zeus
Level 158
God Stats
2W - 1L
1,623 SR
Queue Stats
118W - 123L
1,536 Elo+
Party 1
Team Averages
Level 93
1,619 SR
1,591 Elo+

VS

Team Averages
Level 52
1,496 SR
1,559 Elo+
Anubis
Anubis
AzianRoyalty
Anubis
Level 69
God Stats
35W - 25L
1,598 SR
Queue Stats
66W - 67L
1,515 Elo+
Party 2
Cliodhna
Cliodhna
Bintly
Cliodhna
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 3
Artio
Artio
Davpadie
Artio
Level 66
God Stats
32W - 22L
1,627 SR
Queue Stats
76W - 55L
1,640 Elo+
Party 3
Fenrir
Fenrir
Mingo21
Fenrir
Level 34
God Stats
2W - 1L
1,546 SR
Queue Stats
44W - 40L
1,545 Elo+
Party 2
Ullr
Ullr
zDespairr
Ullr
Level 75
God Stats
0W - 4L
1,210 SR
Queue Stats
57W - 40L
1,597 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dinorage01
Fenrir
14
4 / 3 / 7
8,770
585
5,516
8,727
3,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 1 / 4
6,250
417
1,822
7,911
6,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hou Yi
14
5 / 1 / 4
8,408
561
9,653
11,918
3,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
9 / 0 / 4
9,328
622
11,873
6,580
2,024
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
4 / 0 / 4
8,750
583
10,870
5,419
1,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
11
2 / 7 / 0
7,001
467
7,928
12,725
5,339
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cliodhna
Bintly
Cliodhna
13
0 / 5 / 1
7,309
487
3,342
9,765
3,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artio
Davpadie
Artio
10
2 / 2 / 0
6,712
447
2,252
11,108
7,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Fenrir
Mingo21
Fenrir
10
0 / 4 / 1
6,123
408
1,944
9,610
3,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ullr
11
1 / 4 / 1
6,635
442
6,947
9,627
2,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
8
22
Kills
5
5
Deaths
22
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Anubis
2
7
0
0.29
L
Cliodhna
Bintly
Cliodhna
0
5
1
0.1
L
Artio
Davpadie
Artio
2
2
0
1
W
Fenrir
Dinorage01
Fenrir
4
3
7
2.5
W
0
1
4
2
L
Fenrir
Mingo21
Fenrir
0
4
1
0.13
W
Hou Yi
5
1
4
7
W
9
0
4
11
W
4
0
4
6
L
Ullr
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,734
Damage
22,413
40,555
Taken
52,835
16,399
Mitigated
21,760
14,683
Healing
11,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
7,928
450
0
2,704
12,725
5,339
0
6,881
5,844
40,081
0
L
Cliodhna
Bintly
Cliodhna
3,342
196
0
2,037
9,765
3,540
0
5,476
4,289
0
40,270
L
Artio
Davpadie
Artio
2,252
191
606
3,548
11,108
7,451
0
4,563
6,277
16,349
0
W
Fenrir
Dinorage01
Fenrir
5,516
578
0
2,573
8,727
3,612
0
2,271
6,456
0
47,035
W
1,822
60
43
1,560
7,911
6,121
0
1,041
6,870
14,319
0
L
Fenrir
Mingo21
Fenrir
1,944
131
0
894
9,610
3,368
0
4,567
5,004
0
32,059
W
Hou Yi
9,653
4,208
0
5,041
11,918
3,143
812
2,431
9,487
0
55,212
W
11,873
1,170
0
3,846
6,580
2,024
588
2,131
4,449
60,591
0
W
10,870
863
155
1,465
5,419
1,499
0
2,306
3,113
54,582
0
L
Ullr
6,947
3,507
0
1,659
9,627
2,062
0
2,617
6,856
0
39,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,506
Gold Earned
33,780
386
Minions Killed
344
0
Camps Cleared
0
1,364,121
Distance Traveled
1,359,986
18
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,001
467
71
5
0
229,909
0
L
Cliodhna
7,309
487
99
7
0
274,149
2
L
Artio
6,712
447
23
2
0
304,101
3
W
Fenrir
8,770
585
76
5
0
264,625
5
W
Artio
6,250
417
23
2
0
257,152
3
L
Fenrir
6,123
408
64
4
0
305,875
1
W
Hou Yi
8,408
561
89
6
0
263,421
4
W
Agni
9,328
622
97
6
0
291,536
2
W
Zeus
8,750
583
101
7
0
287,387
4
L
Ullr
6,635
442
87
6
0
245,952
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role