Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
FeralQueen
Yemoja
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 23L
1,428 Elo+
Party 2
Set
Set
FkMeGood
Set
Level 69
God Stats
0W - 4L
1,173 SR
Queue Stats
26W - 31L
1,466 Elo+
Party 2
Team Averages
Level 62
1,391 SR
1,465 Elo+

VS

Team Averages
Level 58
1,872 SR
1,589 Elo+
Kuzenbo
Kuzenbo
BlueSpartan68
Kuzenbo
Level 124
God Stats
14W - 9L
1,731 SR
Queue Stats
94W - 70L
1,768 Elo+
Party 1
Ra
Ra
HyphyBlood
Ra
Level 5
God Stats
1W - 1L
1,918 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Anhur
Anhur
Òmar
Anhur
Level 46
God Stats
1W - 0L
1,967 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
1 / 4 / 2
7,609
585
3,412
7,793
2,370
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
FeralQueen
Yemoja
10
0 / 4 / 2
7,839
603
3,254
9,135
5,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
3 / 7 / 1
8,130
625
8,454
13,693
3,905
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
14
2 / 0 / 10
9,880
760
8,283
7,884
10,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
1 / 4 / 9
8,565
659
3,454
5,761
2,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
Òmar
Anhur
15
12 / 0 / 3
10,803
831
14,035
9,566
3,725
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
37
4
Kills
15
15
Deaths
4
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
4
2
0.5
W
Kuzenbo
2
0
10
7
L
Yemoja
FeralQueen
Yemoja
0
4
2
0.25
L
3
7
1
0.5
W
1
4
9
1.38
W
Anhur
Òmar
Anhur
12
0
3
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,120
Damage
25,772
30,621
Taken
23,211
12,200
Mitigated
16,688
6,904
Healing
10,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
3,412
711
0
1,617
7,793
2,370
51
3,267
4,526
26,409
0
W
Kuzenbo
8,283
3,743
0
3,805
7,884
10,888
757
2,802
5,082
24,131
0
L
Yemoja
FeralQueen
Yemoja
3,254
409
1,026
1,049
9,135
5,925
0
3,381
5,642
13,204
0
L
8,454
4,066
0
3,212
13,693
3,905
0
5,423
8,132
0
27,692
W
3,454
637
1,053
793
5,761
2,075
355
1,648
4,113
14,163
0
W
Anhur
Òmar
Anhur
14,035
8,679
0
5,048
9,566
3,725
1,722
2,995
6,571
0
62,398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,578
Gold Earned
29,248
118
Minions Killed
169
2
Camps Cleared
9
626,426
Distance Traveled
694,534
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,609
585
55
4
1
229,462
4
W
Kuzenbo
9,880
760
28
2
2
242,561
5
L
Yemoja
7,839
603
21
2
0
209,222
0
L
Set
8,130
625
42
3
1
187,742
0
W
Ra
8,565
659
26
2
0
214,626
1
W
Anhur
10,803
831
115
9
7
237,347
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role