Player Matchup

Hera
Hera
 
Hera
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
Peachwise
Chiron
Level 76
God Stats
8W - 6L
1,660 SR
Queue Stats
261W - 209L
1,615 Elo+
Party 1
Discordia
Discordia
RaginJabuticaba
Discordia
Level 107
God Stats
6W - 1L
1,787 SR
Queue Stats
387W - 368L
1,545 Elo+
Solo
Merlin
Merlin
Rammbane
Merlin
Level 149
God Stats
5W - 7L
1,533 SR
Queue Stats
525W - 463L
1,585 Elo+
Party 1
Cupid
Cupid
WALTERLIMA
Cupid
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 16L
1,637 Elo+
Party 1
Team Averages
Level 107
1,596 SR
1,576 Elo+

VS

Team Averages
Level 127
1,522 SR
1,512 Elo+
Sobek
Sobek
 
Sobek
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Furamag
Baron Samedi
Level 125
God Stats
3W - 4L
1,474 SR
Queue Stats
435W - 438L
1,448 Elo+
Solo
Serqet
Serqet
MopManMoss
Serqet
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 105L
1,527 Elo+
Solo
Medusa
Medusa
Stallo
Medusa
Level 148
God Stats
2W - 1L
1,500 SR
Queue Stats
310W - 308L
1,552 Elo+
Solo
Danzaburou
Danzaburou
XBadxssX
Danzaburou
Level 147
God Stats
11W - 9L
1,634 SR
Queue Stats
469W - 489L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
19
8 / 6 / 16
11,455
881
13,061
10,787
4,278
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chiron
Peachwise
Chiron
19
12 / 3 / 13
11,717
901
21,444
12,727
5,040
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Discordia
RaginJabuticaba
Discordia
15
4 / 6 / 12
10,074
775
11,768
11,128
4,117
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
Rammbane
Merlin
20
6 / 3 / 20
11,788
907
16,525
9,171
4,019
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
19
8 / 4 / 19
11,849
911
17,586
11,936
5,012
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
15
0 / 9 / 13
9,201
708
5,579
24,530
26,001
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
Furamag
Baron Samedi
17
4 / 5 / 9
9,812
755
13,399
16,329
13,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Serqet
MopManMoss
Serqet
17
4 / 9 / 8
10,163
782
4,772
14,314
6,694
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
Stallo
Medusa
16
9 / 10 / 6
10,770
828
8,867
18,012
7,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
XBadxssX
Danzaburou
19
3 / 5 / 13
10,763
828
11,413
17,280
8,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
69
38
Kills
20
22
Deaths
38
80
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
8
6
16
2.67
L
Sobek
 
Sobek
0
9
13
0.72
L
Baron Samedi
Furamag
Baron Samedi
4
5
9
1.7
L
Serqet
MopManMoss
Serqet
4
9
8
0.89
W
Chiron
Peachwise
Chiron
12
3
13
6.17
W
Discordia
RaginJabuticaba
Discordia
4
6
12
1.67
W
Merlin
Rammbane
Merlin
6
3
20
5.33
L
Medusa
Stallo
Medusa
9
10
6
1.2
W
Cupid
8
4
19
4.38
L
Danzaburou
XBadxssX
Danzaburou
3
5
13
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,384
Damage
44,030
55,749
Taken
90,465
22,466
Mitigated
61,814
21,914
Healing
26,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
13,061
3,680
352
666
10,787
4,278
1,121
3,304
7,309
25,267
0
L
Sobek
 
Sobek
5,579
232
1,162
4,588
24,530
26,001
0
9,796
14,638
12,243
0
L
Baron Samedi
Furamag
Baron Samedi
13,399
166
4,001
6,239
16,329
13,186
76
9,174
6,967
27,272
0
L
Serqet
MopManMoss
Serqet
4,772
652
1,270
1,091
14,314
6,694
0
5,128
9,120
0
7,897
W
Chiron
Peachwise
Chiron
21,444
7,219
3,001
5,006
12,727
5,040
1,437
4,877
7,550
0
31,094
W
Discordia
RaginJabuticaba
Discordia
11,768
288
863
1,743
11,128
4,117
118
4,305
6,694
22,628
0
W
Merlin
Rammbane
Merlin
16,525
1,017
1,226
1,395
9,171
4,019
1,156
2,726
6,295
40,156
0
L
Medusa
Stallo
Medusa
8,867
5,241
186
2,224
18,012
7,932
1,053
9,365
8,381
0
17,339
W
Cupid
17,586
8,860
3,349
4,313
11,936
5,012
2,353
3,766
7,851
0
33,511
L
Danzaburou
XBadxssX
Danzaburou
11,413
1,931
784
5,175
17,280
8,001
675
7,113
10,005
0
40,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,883
Gold Earned
50,709
141
Minions Killed
111
0
Camps Cleared
0
1,240,065
Distance Traveled
1,087,197
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
11,455
881
27
2
0
232,854
2
L
Sobek
9,201
708
7
1
0
214,759
3
L
Baron Samedi
9,812
755
23
2
0
227,971
1
L
Serqet
10,163
782
8
1
0
226,332
4
W
Chiron
11,717
901
13
1
0
257,719
2
W
Discordia
10,074
775
23
2
0
241,573
0
W
Merlin
11,788
907
46
4
0
248,570
0
L
Medusa
10,770
828
16
1
0
198,877
0
W
Cupid
11,849
911
32
2
0
259,349
1
L
Danzaburou
10,763
828
57
4
0
219,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role