Player Matchup

Da Ji
Da Ji
CardwellLegacy
Da Ji
Level 160
God Stats
3W - 2L
1,443 SR
Queue Stats
495W - 282L
1,775 Elo+
Party 2
Achilles
Achilles
FoRFiiT
Achilles
Level 133
God Stats
1W - 1L
1,588 SR
Queue Stats
99W - 75L
1,716 Elo+
Party 2
Sol
Sol
LE3VIL
Sol
Level 160
God Stats
17W - 5L
1,741 SR
Queue Stats
640W - 320L
1,796 Elo+
Party 2
Team Averages
Level 151
1,591 SR
1,762 Elo+

VS

Team Averages
Level 148
1,656 SR
1,766 Elo+
Ne Zha
Ne Zha
The_Carster
Ne Zha
Level 136
God Stats
10W - 7L
1,575 SR
Queue Stats
54W - 26L
1,745 Elo+
Party 1
Achilles
Achilles
Toci_hn
Achilles
Level 158
God Stats
1W - 3L
1,734 SR
Queue Stats
83W - 43L
1,774 Elo+
Party 1
Scylla
Scylla
Vendetta-Hn
Scylla
Level 151
God Stats
5W - 4L
1,661 SR
Queue Stats
99W - 56L
1,780 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 10
10,910
779
16,170
15,575
8,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Achilles
FoRFiiT
Achilles
14
7 / 2 / 7
10,191
728
12,969
20,266
21,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sol
LE3VIL
Sol
15
3 / 1 / 11
10,062
719
11,850
11,299
6,764
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
11
2 / 4 / 2
8,333
595
9,587
16,191
10,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Achilles
Toci_hn
Achilles
10
1 / 7 / 2
7,795
557
11,612
18,837
12,854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Scylla
13
2 / 3 / 3
9,111
651
11,374
10,421
3,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
12
14
Kills
5
5
Deaths
14
28
Assists
7
Player
Kills
Deaths
Assists
KDA
W
4
2
10
4.5
W
Achilles
FoRFiiT
Achilles
7
2
7
5.25
W
Sol
LE3VIL
Sol
3
1
11
8.5
L
Ne Zha
2
4
2
0.75
L
Achilles
Toci_hn
Achilles
1
7
2
0.29
L
Scylla
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,989
Damage
32,573
47,140
Taken
45,449
37,100
Mitigated
26,758
20,160
Healing
5,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,170
3,469
0
5,363
15,575
8,943
887
4,278
10,497
0
42,818
W
Achilles
FoRFiiT
Achilles
12,969
3,362
838
7,777
20,266
21,393
116
5,402
13,048
0
19,417
W
Sol
LE3VIL
Sol
11,850
4,348
0
6,182
11,299
6,764
2,447
2,820
7,777
46,089
4,077
L
Ne Zha
9,587
1,555
0
1,348
16,191
10,853
0
5,201
10,556
0
21,756
L
Achilles
Toci_hn
Achilles
11,612
1,907
0
3,820
18,837
12,854
0
3,244
14,733
3,144
15,289
L
Scylla
11,374
1,190
0
750
10,421
3,051
0
2,456
7,611
39,409
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,163
Gold Earned
25,239
152
Minions Killed
124
9
Camps Cleared
2
807,926
Distance Traveled
815,638
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,910
779
44
3
8
281,906
5
W
Achilles
10,191
728
22
2
0
281,097
2
W
Sol
10,062
719
86
6
1
244,923
0
L
Ne Zha
8,333
595
22
2
2
282,590
6
L
Achilles
7,795
557
21
2
0
266,479
5
L
Scylla
9,111
651
81
6
0
266,569
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role