Player Matchup

Cerberus
Cerberus
DoubledAlarm833
Cerberus
Level 26
God Stats
45W - 59L
1,447 SR
Queue Stats
131W - 160L
1,372 Elo+
Party 1
Nike
Nike
InTheShadows04
Nike
Level 29
God Stats
7W - 7L
1,497 SR
Queue Stats
59W - 56L
1,424 Elo+
Solo
Bellona
Bellona
Masterofninja16
Bellona
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,579 Elo+
Solo
Sol
Sol
RapidestCub
Sol
Level 24
God Stats
56W - 67L
1,429 SR
Queue Stats
63W - 75L
1,393 Elo+
Party 1
Bakasura
Bakasura
rockoz15
Bakasura
Level 28
God Stats
5W - 2L
1,463 SR
Queue Stats
264W - 227L
1,635 Elo+
Solo
Team Averages
Level 22
1,467 SR
1,480 Elo+

VS

Team Averages
Level 10
1,500 SR
1,441 Elo+
Hel
Hel
Evil_Taco97
Hel
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 46L
1,186 Elo+
Party 2
Cerberus
Cerberus
HUNTINGZOMBIE31
Cerberus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,393 Elo+
Solo
Ra
Ra
Neko1179
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,622 Elo+
Solo
Awilix
Awilix
XxBallon69Xx
Awilix
Level 24
God Stats
1W - 2L
1,500 SR
Queue Stats
78W - 98L
1,352 Elo+
Solo
Bellona
Bellona
living-matrix3
Bellona
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,652 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
16
11 / 1 / 14
10,611
558
11,350
14,585
13,730
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
3 / 3 / 13
9,175
483
9,725
9,589
3,426
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
11 / 1 / 2
11,308
595
11,880
11,979
9,893
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
12 / 2 / 12
10,915
574
11,426
8,346
3,072
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
rockoz15
Bakasura
20
13 / 1 / 8
12,980
683
11,843
16,396
9,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 10 / 1
5,955
313
942
8,167
3,472
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
12
3 / 13 / 2
8,158
429
7,695
22,360
17,613
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

14
2 / 15 / 3
8,618
454
8,972
17,846
4,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
7
0 / 4 / 0
6,132
323
1,648
5,906
1,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
3 / 10 / 1
8,208
432
6,907
15,758
7,643
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
15
50
Kills
8
8
Deaths
52
49
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cerberus
11
1
14
18
L
0
10
1
0.05
L
Cerberus
3
13
2
0.31
W
3
3
13
3.17
W
11
1
2
12
L
2
15
3
0.23
W
12
2
12
9
L
Awilix
0
4
0
0
L
3
10
1
0.35
W
Bakasura
rockoz15
Bakasura
13
1
8
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,224
Damage
26,164
60,895
Taken
70,037
39,308
Mitigated
34,715
22,330
Healing
9,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
11,350
876
0
2,827
14,585
13,730
1,091
3,004
11,549
39,388
0
L
942
170
259
622
8,167
3,472
235
2,172
5,982
11,993
0
L
Cerberus
7,695
1,389
0
3,066
22,360
17,613
0
7,059
15,221
35,659
0
W
9,725
1,776
0
332
9,589
3,426
0
4,788
4,459
0
33,025
W
11,880
4,347
0
4,553
11,979
9,893
1,972
5,072
6,877
7,786
46,775
L
8,972
1,871
939
3,265
17,846
4,528
296
6,338
10,810
31,468
0
W
11,426
4,073
0
3,729
8,346
3,072
4,684
1,602
6,722
48,717
0
L
Awilix
1,648
973
0
858
5,906
1,459
167
1,253
4,583
0
16,156
L
6,907
1,664
0
720
15,758
7,643
0
7,718
8,040
0
35,032
W
Bakasura
rockoz15
Bakasura
11,843
8,465
0
10,889
16,396
9,187
1,169
2,627
13,611
0
131,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,989
Gold Earned
37,071
540
Minions Killed
247
0
Camps Cleared
0
1,849,874
Distance Traveled
1,276,083
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,611
558
78
4
0
401,061
0
L
Hel
5,955
313
19
1
0
217,153
0
L
Cerberus
8,158
429
72
4
0
290,244
0
W
Nike
9,175
483
50
3
0
367,154
0
W
Bellona
11,308
595
103
5
0
322,608
1
L
Ra
8,618
454
63
3
0
276,793
3
W
Sol
10,915
574
79
4
0
355,332
1
L
Awilix
6,132
323
36
2
0
188,287
0
L
Bellona
8,208
432
57
3
0
303,606
0
W
Bakasura
12,980
683
230
12
0
403,719
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role