Player Matchup

Thor
Thor
Balliilyass
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,407 Elo+
Solo
Ymir
Ymir
BernandTheBear
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,476 Elo+
Solo
Janus
Janus
Lil-PoleCat69
Janus
Level 27
God Stats
5W - 5L
1,517 SR
Queue Stats
86W - 74L
1,617 Elo+
Solo
Horus
Horus
PrimordIal0
Horus
Level 29
God Stats
78W - 69L
1,614 SR
Queue Stats
362W - 334L
1,553 Elo+
Solo
Tyr
Tyr
creamated13
Tyr
Level 28
God Stats
8W - 6L
1,643 SR
Queue Stats
42W - 31L
1,609 Elo+
Solo
Team Averages
Level 19
1,555 SR
1,532 Elo+

VS

Team Averages
Level 19
1,606 SR
1,534 Elo+
Danzaburou
Danzaburou
AllCraigedUp
Danzaburou
Level 28
God Stats
32W - 24L
1,632 SR
Queue Stats
83W - 75L
1,607 Elo+
Solo
Osiris
Osiris
BobTheRoach7633
Osiris
Level 6
God Stats
4W - 0L
1,879 SR
Queue Stats
13W - 6L
1,657 Elo+
Party 1
Nemesis
Nemesis
Kevinumber01
Nemesis
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 23L
1,618 Elo+
Solo
Zeus
Zeus
WolffTheRebel
Zeus
Level 18
God Stats
27W - 48L
1,547 SR
Queue Stats
174W - 230L
1,447 Elo+
Solo
Ymir
Ymir
treydupree2515
Ymir
Level 16
God Stats
13W - 8L
1,473 SR
Queue Stats
43W - 46L
1,339 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 0
4,388
399
739
5,866
1,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 6 / 0
4,653
423
1,153
6,848
3,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
4 / 1 / 3
6,982
635
4,095
4,295
1,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
6 / 0 / 4
6,605
600
5,231
5,610
2,423
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
3 / 1 / 0
5,434
494
2,982
6,637
3,361
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AllCraigedUp
Danzaburou
9
0 / 3 / 1
5,231
476
2,751
5,739
1,568
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
11 / 0 / 0
7,487
681
8,563
4,706
2,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Nemesis
Kevinumber01
Nemesis
12
1 / 2 / 1
6,384
580
1,780
6,662
2,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 4 / 0
4,969
452
411
5,977
1,439
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

8
0 / 4 / 1
4,627
421
840
6,383
4,378
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
15
13
Kills
12
14
Deaths
13
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AllCraigedUp
Danzaburou
0
3
1
0.17
L
0
6
0
0
L
0
6
0
0
W
11
0
0
11
W
Nemesis
Kevinumber01
Nemesis
1
2
1
0.75
L
4
1
3
5.5
L
6
0
4
8
W
0
4
0
0
L
3
1
0
3
W
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,200
Damage
14,345
29,256
Taken
29,467
12,457
Mitigated
12,668
3,683
Healing
7,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AllCraigedUp
Danzaburou
2,751
1,415
0
1,702
5,739
1,568
204
632
5,039
0
36,423
L
739
434
0
202
5,866
1,552
40
0
5,866
0
10,186
L
1,153
647
0
239
6,848
3,866
0
0
6,848
9,855
0
W
8,563
4,141
0
2,021
4,706
2,834
0
1,537
3,143
0
33,566
W
Nemesis
Kevinumber01
Nemesis
1,780
525
0
1,818
6,662
2,449
0
939
5,641
0
39,355
L
4,095
14
0
436
4,295
1,255
0
328
3,967
45,309
0
L
5,231
2,789
88
2,039
5,610
2,423
109
83
5,527
0
30,943
W
411
41
0
1,846
5,977
1,439
0
1,105
4,812
25,056
0
L
2,982
499
0
679
6,637
3,361
0
1,126
5,511
0
22,972
W
840
384
0
0
6,383
4,378
96
733
5,584
10,753
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,062
Gold Earned
28,698
233
Minions Killed
283
0
Camps Cleared
0
1,049,776
Distance Traveled
1,052,874
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,231
476
68
6
0
193,008
3
L
Thor
4,388
399
17
2
0
185,532
0
L
Ymir
4,653
423
26
2
0
180,264
0
W
Osiris
7,487
681
59
5
0
236,075
1
W
Nemesis
6,384
580
92
8
0
228,399
1
L
Janus
6,982
635
96
9
0
247,405
0
L
Horus
6,605
600
49
4
0
220,391
0
W
Zeus
4,969
452
45
4
0
187,065
2
L
Tyr
5,434
494
45
4
0
216,184
1
W
Ymir
4,627
421
19
2
0
208,327
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role