Player Matchup

Chang'e
Chang'e
Airui
Chang'e
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 42L
1,607 Elo+
Solo
Neith
Neith
MrCracker28
Neith
Level 5
God Stats
0W - 2L
1,272 SR
Queue Stats
0W - 5L
1,055 Elo+
Solo
Set
Set
Yeestyle
Set
Level 41
God Stats
0W - 2L
1,297 SR
Queue Stats
7W - 7L
1,500 Elo+
Party 1
Arachne
Arachne
whitecanary09
Arachne
Level 17
God Stats
11W - 17L
1,378 SR
Queue Stats
33W - 37L
1,324 Elo+
Solo
Odin
Odin
ЧЕРТИЛАА
Odin
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,500 Elo+
Party 1
Team Averages
Level 20
1,389 SR
1,397 Elo+

VS

Team Averages
Level 28
1,490 SR
1,447 Elo+
Sol
Sol
 
Sol
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
BlackFutureAE
Izanami
Level 13
God Stats
4W - 4L
1,500 SR
Queue Stats
15W - 22L
1,174 Elo+
Solo
Hercules
Hercules
Krusadov
Hercules
Level 77
God Stats
1W - 0L
1,578 SR
Queue Stats
9W - 4L
1,562 Elo+
Party 2
Ganesha
Ganesha
Woomizutsune
Ganesha
Level 14
God Stats
1W - 0L
1,370 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
smurfdeck
Fenrir
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Airui
Chang'e
7
0 / 6 / 1
4,515
452
1,376
6,836
1,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
2 / 5 / 1
4,986
499
2,754
5,568
1,435
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

8
2 / 4 / 0
5,377
538
1,105
6,533
2,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Arachne
7
4 / 6 / 1
5,274
527
6,801
8,383
3,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

7
0 / 2 / 0
4,535
454
278
4,032
1,973
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
6 / 3 / 2
6,824
682
5,732
6,066
2,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
8
1 / 3 / 1
5,339
534
1,652
4,660
1,427
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
Krusadov
Hercules
11
9 / 0 / 5
7,241
724
6,599
7,401
6,121
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Ganesha
Woomizutsune
Ganesha
9
0 / 1 / 3
5,731
573
1,115
6,734
4,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
smurfdeck
Fenrir
10
7 / 1 / 5
6,817
682
6,368
6,378
2,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
39
8
Kills
23
23
Deaths
8
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
3
2
2.33
L
Chang'e
Airui
Chang'e
0
6
1
0.08
W
Izanami
1
3
1
0.5
W
Hercules
Krusadov
Hercules
9
0
5
11.5
L
2
5
1
0.5
W
Ganesha
Woomizutsune
Ganesha
0
1
3
1.5
L
2
4
0
0.5
W
Fenrir
smurfdeck
Fenrir
7
1
5
9.5
L
Arachne
4
6
1
0.75
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,314
Damage
21,466
31,352
Taken
31,239
11,272
Mitigated
16,347
4,917
Healing
11,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,732
2,769
0
2,326
6,066
2,335
2,355
1,026
5,040
34,396
4,167
L
Chang'e
Airui
Chang'e
1,376
312
59
948
6,836
1,936
0
3,271
3,565
17,419
0
W
Izanami
1,652
1,246
0
789
4,660
1,427
2,434
0
4,660
0
23,089
W
Hercules
Krusadov
Hercules
6,599
2,804
0
2,662
7,401
6,121
1,369
39
7,362
0
35,796
L
2,754
1,151
0
1,414
5,568
1,435
0
933
4,635
0
15,295
W
Ganesha
Woomizutsune
Ganesha
1,115
198
0
2,042
6,734
4,213
1,032
0
6,734
12,822
0
L
1,105
411
0
987
6,533
2,896
0
358
6,175
0
15,709
W
Fenrir
smurfdeck
Fenrir
6,368
1,932
0
3,391
6,378
2,251
0
311
6,067
0
25,232
L
Arachne
6,801
4,625
0
1,509
8,383
3,032
0
1,558
6,825
0
16,980
L
278
201
0
0
4,032
1,973
0
0
4,032
0
13,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,687
Gold Earned
31,952
158
Minions Killed
294
0
Camps Cleared
0
875,498
Distance Traveled
914,002
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,824
682
82
8
0
169,557
2
L
Chang'e
4,515
452
40
4
0
161,164
2
W
Izanami
5,339
534
76
8
0
162,199
3
W
Hercules
7,241
724
75
8
0
192,271
2
L
Neith
4,986
499
29
3
0
168,321
0
W
Ganesha
5,731
573
4
0
0
172,073
1
L
Set
5,377
538
32
3
0
182,846
2
W
Fenrir
6,817
682
57
6
0
217,902
0
L
Arachne
5,274
527
26
3
0
191,185
0
L
Odin
4,535
454
31
3
0
171,982
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role