Player Matchup

Cthulhu
Cthulhu
Silver II
BG_M3RCURY
Cthulhu
Silver II
Level 111
God Stats
0W - 1L
1,838 SR
Queue Stats
13W - 23L
1,258 MMR
Party 1
Medusa
Medusa
Silver II
MoZzA_GaMeRs
Medusa
Silver II
Level 156
God Stats
0W - 1L
1,582 SR
Queue Stats
11W - 25L
1,179 MMR
Party 1
Thoth
Thoth
Silver IV
dg2811
Thoth
Silver IV
Level 109
God Stats
0W - 1L
1,747 SR
Queue Stats
4W - 9L
1,328 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 125
1,722 SR
1,255 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 124
1,522 SR
1,285 MMR
Chaac
Chaac
Gold V
alsk2012
Chaac
Gold V
Level 127
God Stats
10W - 16L
1,633 SR
Queue Stats
74W - 93L
1,446 MMR
Solo
Ra
Ra
Gold V
roko1394
Ra
Gold V
Level 142
God Stats
19W - 19L
1,463 SR
Queue Stats
206W - 240L
1,230 MMR
Solo
Skadi
Skadi
Silver V
xXThePa1nXx
Skadi
Silver V
Level 104
God Stats
1W - 3L
1,470 SR
Queue Stats
1W - 5L
1,178 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BG_M3RCURY
Cthulhu
14
1 / 2 / 5
11,105
653
9,488
13,955
18,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Medusa
14
4 / 6 / 2
10,747
632
11,350
11,662
5,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thoth
dg2811
Thoth
14
3 / 4 / 5
10,430
614
9,726
10,526
4,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
Chang'eArtioAnhurGilgameshThanatos

VS

Bans
AphroditeDanzaburouOdinHou YiVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
alsk2012
Chaac
15
4 / 1 / 6
11,288
664
11,501
19,783
22,551
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
3 / 4 / 6
11,329
666
7,155
10,115
3,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
5 / 3 / 7
11,825
696
10,561
12,552
4,069
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
31
8
Kills
12
12
Deaths
8
12
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BG_M3RCURY
Cthulhu
1
2
5
1.75
L
Medusa
4
6
2
0.83
W
Chaac
alsk2012
Chaac
4
1
6
7
L
Thoth
dg2811
Thoth
3
4
5
1.38
W
3
4
6
1.5
W
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,564
Damage
29,217
36,143
Taken
42,450
27,748
Mitigated
29,933
4,857
Healing
20,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BG_M3RCURY
Cthulhu
9,488
660
419
2,018
13,955
18,032
0
3,593
10,362
35,275
0
L
Medusa
11,350
4,286
0
798
11,662
5,675
259
2,374
9,288
0
40,817
W
Chaac
alsk2012
Chaac
11,501
2,417
0
10,357
19,783
22,551
685
6,843
12,516
1,086
28,012
L
Thoth
dg2811
Thoth
9,726
182
0
1,622
10,526
4,041
0
2,066
8,460
32,130
0
W
7,155
734
2,991
4,925
10,115
3,313
562
6,532
3,286
49,629
0
W
10,561
3,747
0
2,669
12,552
4,069
2,138
5,970
6,268
158
39,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,282
Gold Earned
34,442
173
Minions Killed
192
5
Camps Cleared
8
968,064
Distance Traveled
991,559
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,105
653
46
3
0
335,433
4
L
Medusa
10,747
632
54
3
3
305,661
4
W
Chaac
11,288
664
39
2
1
347,127
0
L
Thoth
10,430
614
73
4
2
326,970
7
W
Ra
11,329
666
95
6
4
316,845
5
W
Skadi
11,825
696
58
3
3
327,587
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role