Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
ACEOFSPADES16
Geb
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,570 Elo+
Party 1
Terra
Terra
Burnbliggers
Terra
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,713 Elo+
Party 1
Ra
Ra
PasteyPat
Ra
Level 71
God Stats
4W - 8L
1,457 SR
Queue Stats
243W - 225L
1,595 Elo+
Party 3
Artemis
Artemis
Selysonis
Artemis
Level 39
God Stats
4W - 3L
1,675 SR
Queue Stats
129W - 126L
1,564 Elo+
Party 3
Team Averages
Level 85
1,527 SR
1,588 Elo+

VS

Team Averages
Level 67
1,528 SR
1,533 Elo+
Ymir
Ymir
Alpha-sergio12
Ymir
Level 48
God Stats
6W - 3L
1,553 SR
Queue Stats
122W - 119L
1,460 Elo+
Party 2
Artemis
Artemis
Gerardo18Master
Artemis
Level 43
God Stats
2W - 0L
1,813 SR
Queue Stats
128W - 82L
1,612 Elo+
Party 2
Hades
Hades
KelloggsWheat
Hades
Level 39
God Stats
1W - 1L
1,267 SR
Queue Stats
18W - 18L
1,343 Elo+
Solo
Thanatos
Thanatos
KevinMb1
Thanatos
Level 119
God Stats
3W - 2L
1,508 SR
Queue Stats
387W - 346L
1,594 Elo+
Party 2
Chaac
Chaac
LordMaster029
Chaac
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 33L
1,659 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
4 / 4 / 4
8,531
474
10,387
12,307
5,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
1 / 0 / 6
7,900
439
8,715
12,801
12,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
0 / 4 / 1
8,259
459
4,045
12,806
12,270
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
3 / 7 / 1
8,701
483
4,812
12,698
4,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
Selysonis
Artemis
12
3 / 7 / 3
7,695
428
11,779
14,892
4,766
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 8
8,672
482
3,444
15,104
14,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
6 / 5 / 2
9,090
505
10,062
12,140
4,031
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
4 / 1 / 7
9,876
549
15,352
12,827
6,504
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
KevinMb1
Thanatos
16
6 / 2 / 4
9,683
538
7,896
14,320
5,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
5 / 1 / 2
10,859
603
12,274
14,086
10,465
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
45
11
Kills
22
22
Deaths
11
15
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
4
4
4
1.5
L
1
0
6
4
W
1
2
8
2.5
L
0
4
1
0.13
W
6
5
2
1.4
W
4
1
7
7.5
W
Thanatos
KevinMb1
Thanatos
6
2
4
4
W
5
1
2
6
L
3
7
1
0.5
L
Artemis
Selysonis
Artemis
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,738
Damage
49,028
65,504
Taken
68,477
39,406
Mitigated
41,442
11,616
Healing
34,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
10,387
3,581
0
1,628
12,307
5,795
104
2,727
9,580
0
57,270
L
8,715
1,522
0
1,802
12,801
12,095
190
4,642
8,159
26,188
0
W
3,444
455
0
1,325
15,104
14,644
0
5,164
9,940
30,827
0
L
4,045
621
22
2,030
12,806
12,270
0
1,894
10,912
51,329
0
W
10,062
5,424
0
3,897
12,140
4,031
40
3,148
8,992
0
58,886
W
15,352
2,554
153
7,516
12,827
6,504
0
3,632
9,195
72,322
0
W
Thanatos
KevinMb1
Thanatos
7,896
601
0
14,898
14,320
5,798
21
1,766
12,554
0
62,757
W
12,274
1,463
0
6,320
14,086
10,465
117
4,045
10,041
13,804
69,147
L
4,812
695
229
2,357
12,698
4,480
0
6,105
6,593
51,738
0
L
Artemis
Selysonis
Artemis
11,779
5,006
0
3,548
14,892
4,766
862
5,741
9,151
0
43,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,086
Gold Earned
48,180
432
Minions Killed
540
0
Camps Cleared
0
1,641,350
Distance Traveled
1,784,433
16
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,531
474
92
5
0
331,157
2
L
Geb
7,900
439
23
1
0
356,706
3
W
Ymir
8,672
482
44
2
0
337,527
9
L
Terra
8,259
459
114
6
0
332,831
5
W
Artemis
9,090
505
86
5
0
308,499
2
W
Hades
9,876
549
138
8
0
361,323
2
W
Thanatos
9,683
538
109
6
0
400,886
8
W
Chaac
10,859
603
163
9
0
376,198
4
L
Ra
8,701
483
116
6
0
313,084
2
L
Artemis
7,695
428
87
5
0
307,572
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role