Player Matchup

Merlin
Merlin
FallingForDeath
Merlin
Level 127
God Stats
2W - 3L
1,439 SR
Queue Stats
81W - 66L
1,480 Elo+
Party 1
Achilles
Achilles
Ravenseye100
Achilles
Level 126
God Stats
0W - 2L
1,465 SR
Queue Stats
66W - 57L
1,471 Elo+
Party 1
Artemis
Artemis
heatedcobra2484
Artemis
Level 104
God Stats
2W - 2L
1,490 SR
Queue Stats
64W - 55L
1,493 Elo+
Party 1
Team Averages
Level 119
1,465 SR
1,481 Elo+

VS

Team Averages
Level 80
1,550 SR
1,541 Elo+
Achilles
Achilles
Desparato
Achilles
Level 85
God Stats
6W - 1L
1,547 SR
Queue Stats
110W - 77L
1,568 Elo+
Party 2
Danzaburou
Danzaburou
TheChunkyPotato
Danzaburou
Level 93
God Stats
29W - 24L
1,554 SR
Queue Stats
140W - 117L
1,516 Elo+
Party 2
Ra
Ra
TheLastBeanBoy
Ra
Level 62
God Stats
14W - 6L
1,550 SR
Queue Stats
50W - 38L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 7
11,347
709
18,922
9,279
2,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Ravenseye100
Achilles
14
6 / 6 / 4
11,226
702
9,355
18,548
22,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
2 / 9 / 6
9,802
613
11,899
14,980
4,212
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Desparato
Achilles
16
11 / 5 / 6
11,927
745
17,627
19,721
23,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
TheChunkyPotato
Danzaburou
16
6 / 6 / 10
12,442
778
12,130
15,658
5,786
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

15
2 / 2 / 13
10,790
674
5,894
11,154
3,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
48
13
Kills
19
19
Deaths
13
17
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Achilles
Desparato
Achilles
11
5
6
2.8
L
5
4
7
2.13
L
Achilles
Ravenseye100
Achilles
6
6
4
1.33
W
Danzaburou
TheChunkyPotato
Danzaburou
6
6
10
1.83
W
2
2
13
4.25
L
2
9
6
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,176
Damage
35,651
42,807
Taken
46,533
29,763
Mitigated
32,834
7,857
Healing
17,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Desparato
Achilles
17,627
3,365
189
3,194
19,721
23,299
0
8,254
10,672
0
37,872
L
18,922
1,097
0
1,188
9,279
2,894
119
1,067
7,819
67,142
0
L
Achilles
Ravenseye100
Achilles
9,355
1,429
399
4,755
18,548
22,657
0
2,133
15,269
0
16,098
W
Danzaburou
TheChunkyPotato
Danzaburou
12,130
5,337
0
3,258
15,658
5,786
495
6,815
8,395
0
31,773
W
5,894
975
3,850
6,632
11,154
3,749
328
4,690
6,333
40,310
0
L
11,899
6,216
335
1,180
14,980
4,212
304
2,272
11,865
0
23,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,375
Gold Earned
35,159
168
Minions Killed
179
5
Camps Cleared
8
841,496
Distance Traveled
829,268
18
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,927
745
34
2
3
294,715
2
L
Merlin
11,347
709
122
8
4
296,991
8
L
Achilles
11,226
702
10
1
0
314,733
4
W
Danzaburou
12,442
778
63
4
0
277,139
0
W
Ra
10,790
674
82
5
5
257,414
0
L
Artemis
9,802
613
36
2
1
229,772
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role