Player Matchup

Chaac
Chaac
 
Chaac
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
halconm1tico
Ah Muzen Cab
Level 80
God Stats
1W - 2L
1,742 SR
Queue Stats
27W - 11L
1,607 Elo+
Party 1
Merlin
Merlin
lux0_
Merlin
Level 149
God Stats
10W - 6L
1,599 SR
Queue Stats
447W - 336L
1,612 Elo+
Party 1
Team Averages
Level 129
1,614 SR
1,573 Elo+

VS

Team Averages
Level 101
1,462 SR
1,327 Elo+
Hercules
Hercules
Lyckoss
Hercules
Level 55
God Stats
1W - 1L
1,321 SR
Queue Stats
1W - 4L
1,115 Elo+
Party 2
Janus
Janus
Nâero
Janus
Level 124
God Stats
1W - 2L
1,356 SR
Queue Stats
2W - 6L
1,279 Elo+
Party 2
Bastet
Bastet
Trenbolonex
Bastet
Level 123
God Stats
9W - 2L
1,707 SR
Queue Stats
61W - 58L
1,588 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
1 / 0 / 1
6,696
609
5,206
7,526
5,548
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Muzen Cab
halconm1tico
Ah Muzen Cab
10
1 / 3 / 1
6,670
606
3,766
8,042
2,014
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Merlin
lux0_
Merlin
10
0 / 2 / 2
6,418
583
7,790
6,123
1,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Lyckoss
Hercules
10
1 / 0 / 3
6,867
624
1,940
7,083
5,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
Nâero
Janus
12
3 / 0 / 2
7,290
663
5,940
5,230
1,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bastet
11
1 / 2 / 3
6,766
615
11,299
7,481
3,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
13
2
Kills
5
5
Deaths
2
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
0
1
1.5
W
Hercules
Lyckoss
Hercules
1
0
3
2.5
W
Janus
Nâero
Janus
3
0
2
4
W
Bastet
1
2
3
1.25
L
Ah Muzen Cab
halconm1tico
Ah Muzen Cab
1
3
1
0.5
L
Merlin
lux0_
Merlin
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,762
Damage
19,179
21,691
Taken
19,794
9,112
Mitigated
10,270
3,745
Healing
3,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
5,206
822
0
2,621
7,526
5,548
0
2,292
4,502
0
19,675
W
Hercules
Lyckoss
Hercules
1,940
130
0
1,381
7,083
5,358
25
2,322
4,383
0
6,606
W
Janus
Nâero
Janus
5,940
76
38
879
5,230
1,483
258
2,513
2,481
35,919
0
W
Bastet
11,299
2,404
0
925
7,481
3,429
124
2,192
5,040
0
20,439
L
Ah Muzen Cab
halconm1tico
Ah Muzen Cab
3,766
283
0
974
8,042
2,014
0
1,529
5,982
0
17,281
L
Merlin
lux0_
Merlin
7,790
143
0
150
6,123
1,550
0
1,992
3,672
25,853
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,784
Gold Earned
20,923
139
Minions Killed
118
5
Camps Cleared
4
541,039
Distance Traveled
619,557
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,696
609
55
5
4
192,261
0
W
Hercules
6,867
624
15
1
0
197,592
2
W
Janus
7,290
663
74
7
2
205,983
1
W
Bastet
6,766
615
29
3
2
215,982
2
L
Ah Muzen Cab
6,670
606
24
2
0
179,393
2
L
Merlin
6,418
583
60
5
1
169,385
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role