Player Matchup

Ganesha
Ganesha
Apfelsaftsack
Ganesha
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,213 Elo+
Party 2
Neith
Neith
Temita14
Neith
Level 67
God Stats
1W - 4L
1,623 SR
Queue Stats
120W - 175L
1,387 Elo+
Solo
Agni
Agni
cHaLuMbA
Agni
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,390 Elo+
Party 2
Team Averages
Level 48
1,541 SR
1,330 Elo+

VS

Team Averages
Level 69
1,542 SR
1,430 Elo+
Ares
Ares
Echo9853
Ares
Level 85
God Stats
5W - 7L
1,469 SR
Queue Stats
133W - 185L
1,371 Elo+
Solo
Nike
Nike
SphereFPS
Nike
Level 17
God Stats
2W - 0L
1,656 SR
Queue Stats
58W - 61L
1,436 Elo+
Party 1
He Bo
He Bo
liilsun
He Bo
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 54L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
9
0 / 5 / 4
6,158
616
3,067
8,819
8,452
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
Temita14
Neith
10
1 / 6 / 3
6,539
654
5,245
8,435
3,050
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Agni
10
3 / 6 / 1
7,217
722
7,307
8,723
3,178
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
13
8 / 0 / 9
9,594
959
8,142
9,973
10,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nike
12
3 / 1 / 11
8,094
809
5,426
8,287
5,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

He Bo
liilsun
He Bo
12
6 / 4 / 8
8,301
830
10,203
8,353
3,270
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
45
4
Kills
17
17
Deaths
5
8
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Ganesha
0
5
4
0.4
W
Ares
8
0
9
12.5
W
Nike
3
1
11
8.5
L
Neith
Temita14
Neith
1
6
3
0.42
L
Agni
3
6
1
0.58
W
He Bo
liilsun
He Bo
6
4
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,619
Damage
23,771
25,977
Taken
26,613
14,680
Mitigated
19,579
1,604
Healing
6,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
3,067
460
0
0
8,819
8,452
0
6,217
2,602
5,280
0
W
Ares
8,142
297
0
3,651
9,973
10,367
478
4,170
5,803
20,780
0
W
Nike
5,426
1,317
0
1,042
8,287
5,942
427
2,694
4,775
0
25,408
L
Neith
Temita14
Neith
5,245
1,700
0
1,354
8,435
3,050
0
6,086
2,349
0
17,222
L
Agni
7,307
141
0
250
8,723
3,178
0
6,301
2,422
22,093
0
W
He Bo
liilsun
He Bo
10,203
926
0
2,236
8,353
3,270
816
3,868
4,485
33,229
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,914
Gold Earned
25,989
69
Minions Killed
116
1
Camps Cleared
7
459,982
Distance Traveled
578,545
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
6,158
616
0
0
0
152,737
1
W
Ares
9,594
959
21
2
2
203,211
2
W
Nike
8,094
809
42
4
2
201,702
2
L
Neith
6,539
654
30
3
1
137,978
1
L
Agni
7,217
722
39
4
0
169,267
0
W
He Bo
8,301
830
53
5
3
173,632
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role