Player Matchup

Merlin
Merlin
Capy4life
Merlin
Level 26
God Stats
1W - 0L
1,306 SR
Queue Stats
23W - 20L
1,591 Elo+
Solo
Kukulkan
Kukulkan
JebronLames545
Kukulkan
Level 20
God Stats
1W - 1L
1,579 SR
Queue Stats
13W - 15L
1,541 Elo+
Party 2
Bastet
Bastet
Kumaking97
Bastet
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 21L
1,370 Elo+
Solo
Chronos
Chronos
MazHivcoc
Chronos
Level 25
God Stats
1W - 0L
1,718 SR
Queue Stats
8W - 3L
1,692 Elo+
Party 2
Ymir
Ymir
PurpleTime
Ymir
Level 157
God Stats
3W - 2L
1,457 SR
Queue Stats
338W - 367L
1,321 Elo+
Solo
Team Averages
Level 67
1,512 SR
1,503 Elo+

VS

Team Averages
Level 72
1,441 SR
1,453 Elo+
Morgan Le Fay
Morgan Le Fay
FettaNoize
Morgan Le Fay
Level 142
God Stats
2W - 2L
1,622 SR
Queue Stats
153W - 139L
1,543 Elo+
Party 3
Izanami
Izanami
VAMPIREKILLER86
Izanami
Level 90
God Stats
0W - 2L
1,271 SR
Queue Stats
1W - 10L
1,010 Elo+
Party 1
Kali
Kali
cheapshotz2377
Kali
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 18L
1,606 Elo+
Solo
Anhur
Anhur
heyzeuscriest
Anhur
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 4L
1,881 Elo+
Party 3
Chiron
Chiron
stone city cobr
Chiron
Level 75
God Stats
0W - 1L
1,311 SR
Queue Stats
10W - 29L
1,226 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Capy4life
Merlin
20
11 / 3 / 23
12,544
896
23,516
14,377
5,627
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
20
17 / 3 / 18
13,294
950
24,704
12,054
4,901
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bastet
Kumaking97
Bastet
17
5 / 8 / 15
10,853
775
6,262
13,882
3,699
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chronos
MazHivcoc
Chronos
18
8 / 4 / 18
11,264
805
11,364
17,243
6,008
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
2 / 5 / 21
9,869
705
6,392
11,822
18,872
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
FettaNoize
Morgan Le Fay
20
10 / 7 / 3
12,897
921
18,798
15,671
5,639
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
2 / 11 / 5
8,972
641
5,715
15,873
5,399
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

18
3 / 9 / 9
11,921
852
14,027
21,232
17,279
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
1 / 9 / 8
8,901
636
3,567
13,634
4,357
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

16
6 / 9 / 3
10,484
749
9,500
16,488
5,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

138
Kill Participation
50
43
Kills
22
23
Deaths
45
95
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Merlin
Capy4life
Merlin
11
3
23
7.5
L
Morgan Le Fay
FettaNoize
Morgan Le Fay
10
7
3
1.64
W
Kukulkan
17
3
18
8.67
W
Bastet
Kumaking97
Bastet
5
8
15
1.56
W
Chronos
MazHivcoc
Chronos
8
4
18
4.25
W
2
5
21
2.5
L
2
11
5
0.41
L
3
9
9
0.83
L
1
9
8
0.56
L
6
9
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,238
Damage
51,607
69,378
Taken
82,898
39,107
Mitigated
38,362
26,417
Healing
16,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Capy4life
Merlin
23,516
1,665
2,768
4,763
14,377
5,627
1,328
3,796
10,581
54,732
0
L
Morgan Le Fay
FettaNoize
Morgan Le Fay
18,798
1,534
288
2,332
15,671
5,639
1,107
13,638
1,908
43,523
0
W
Kukulkan
24,704
2,531
3,247
3,451
12,054
4,901
1,098
4,270
7,784
42,641
0
W
Bastet
Kumaking97
Bastet
6,262
1,236
854
780
13,882
3,699
755
4,191
9,691
0
14,084
W
Chronos
MazHivcoc
Chronos
11,364
4,738
1,469
6,026
17,243
6,008
1,984
3,780
13,463
22,248
0
W
6,392
876
1,502
1,557
11,822
18,872
307
2,761
9,061
10,601
0
L
5,715
3,498
924
1,390
15,873
5,399
899
13,038
2,694
0
12,215
L
14,027
5,921
1,369
5,105
21,232
17,279
656
13,614
7,480
0
24,509
L
3,567
1,340
503
875
13,634
4,357
688
11,481
2,068
0
7,925
L
9,500
1,209
990
2,909
16,488
5,688
383
13,530
2,772
0
17,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,824
Gold Earned
53,175
141
Minions Killed
116
0
Camps Cleared
0
1,120,051
Distance Traveled
936,838
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,544
896
51
4
0
230,725
1
L
Morgan Le Fay
12,897
921
51
4
0
208,753
1
W
Kukulkan
13,294
950
44
3
0
238,798
0
W
Bastet
10,853
775
10
1
0
241,657
0
W
Chronos
11,264
805
27
2
0
245,468
0
W
Ymir
9,869
705
9
1
0
163,403
1
L
Izanami
8,972
641
14
1
0
196,699
0
L
Kali
11,921
852
17
1
0
170,278
0
L
Anhur
8,901
636
7
1
0
167,798
0
L
Chiron
10,484
749
27
2
0
193,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role