Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
KornWet2
Cernunnos
Level 66
God Stats
3W - 3L
1,518 SR
Queue Stats
313W - 320L
1,494 Elo+
Party 1
Bacchus
Bacchus
LeeRogers
Bacchus
Level 160
God Stats
78W - 79L
1,581 SR
Queue Stats
1,281W - 1,353L
1,514 Elo+
Solo
Sylvanus
Sylvanus
TheShmeast
Sylvanus
Level 115
God Stats
13W - 3L
1,843 SR
Queue Stats
294W - 255L
1,550 Elo+
Party 1
Mulan
Mulan
YuukiJoestar
Mulan
Level 109
God Stats
22W - 21L
1,539 SR
Queue Stats
363W - 337L
1,487 Elo+
Solo
Team Averages
Level 118
1,596 SR
1,509 Elo+

VS

Team Averages
Level 93
1,562 SR
1,549 Elo+
Hun Batz
Hun Batz
ElastigirlThighs
Hun Batz
Level 125
God Stats
4W - 1L
1,950 SR
Queue Stats
111W - 70L
1,605 Elo+
Party 2
Sol
Sol
Ligtharking
Sol
Level 127
God Stats
0W - 4L
1,118 SR
Queue Stats
129W - 136L
1,510 Elo+
Solo
Tiamat
Tiamat
VoiceOfRa
Tiamat
Level 59
God Stats
3W - 3L
1,587 SR
Queue Stats
93W - 64L
1,573 Elo+
Party 2
Cthulhu
Cthulhu
bronsam
Cthulhu
Level 89
God Stats
8W - 6L
1,620 SR
Queue Stats
94W - 70L
1,541 Elo+
Party 2
Apollo
Apollo
xxxvvxxtixxx
Apollo
Level 64
God Stats
7W - 9L
1,536 SR
Queue Stats
102W - 111L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
0 / 1 / 2
5,655
628
4,375
7,481
3,139
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cernunnos
KornWet2
Cernunnos
10
2 / 2 / 1
5,868
652
4,963
5,743
1,747
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
LeeRogers
Bacchus
9
2 / 0 / 3
5,149
572
2,723
4,491
4,867
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sylvanus
TheShmeast
Sylvanus
9
0 / 4 / 3
5,272
586
3,667
7,838
3,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
6 / 1 / 0
5,965
663
3,597
5,640
3,004
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 2 / 1
5,425
603
3,827
7,305
2,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
3 / 3 / 2
5,557
617
7,460
6,123
2,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
VoiceOfRa
Tiamat
8
1 / 3 / 0
4,855
539
3,219
7,536
3,797
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
bronsam
Cthulhu
9
1 / 0 / 0
4,841
538
2,544
5,905
3,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
3
0 / 2 / 0
3,486
387
537
1,679
278
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
11
10
Kills
8
8
Deaths
10
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
1
2
1
L
3
2
1
1.75
W
Cernunnos
KornWet2
Cernunnos
2
2
1
1.25
W
Bacchus
LeeRogers
Bacchus
2
0
3
3.5
L
3
3
2
1.33
W
Sylvanus
TheShmeast
Sylvanus
0
4
3
0.38
L
Tiamat
VoiceOfRa
Tiamat
1
3
0
0.33
W
6
1
0
6
L
Cthulhu
bronsam
Cthulhu
1
0
0
1
L
Apollo
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,325
Damage
17,587
31,193
Taken
28,548
16,366
Mitigated
11,743
10,762
Healing
8,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
4,375
725
0
3,684
7,481
3,139
0
2,630
4,851
32,946
0
L
3,827
1,041
0
2,620
7,305
2,170
0
2,948
4,357
0
29,882
W
Cernunnos
KornWet2
Cernunnos
4,963
3,026
0
2,265
5,743
1,747
782
2,627
3,116
0
40,230
W
Bacchus
LeeRogers
Bacchus
2,723
306
0
851
4,491
4,867
15
849
3,642
9,572
0
L
7,460
2,805
0
2,126
6,123
2,118
215
2,351
3,772
27,809
3,289
W
Sylvanus
TheShmeast
Sylvanus
3,667
1,369
0
2,231
7,838
3,609
0
4,296
3,542
22,123
5,136
L
Tiamat
VoiceOfRa
Tiamat
3,219
518
0
2,801
7,536
3,797
0
2,014
5,522
23,212
0
W
3,597
458
0
1,731
5,640
3,004
0
2,001
3,639
0
22,443
L
Cthulhu
bronsam
Cthulhu
2,544
553
91
1,027
5,905
3,380
0
2,263
3,642
20,810
0
L
Apollo
537
429
0
201
1,679
278
0
563
1,116
0
5,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,909
Gold Earned
24,164
288
Minions Killed
214
0
Camps Cleared
0
859,509
Distance Traveled
728,958
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,655
628
71
8
0
161,861
3
L
Hun Batz
5,425
603
65
7
0
174,970
1
W
Cernunnos
5,868
652
88
10
0
154,666
0
W
Bacchus
5,149
572
16
2
0
178,988
2
L
Sol
5,557
617
55
6
0
156,275
0
W
Sylvanus
5,272
586
61
7
0
158,008
2
L
Tiamat
4,855
539
47
5
0
159,032
0
W
Mulan
5,965
663
52
6
0
205,986
0
L
Cthulhu
4,841
538
32
4
0
189,637
0
L
Apollo
3,486
387
15
2
0
49,044
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role