Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Dogeswaglvl9999
Kukulkan
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Yemoja
Yemoja
HANCHANGSUK
Yemoja
Level 17
God Stats
1W - 2L
1,462 SR
Queue Stats
44W - 39L
1,446 Elo+
Solo
Nemesis
Nemesis
MountainAngel
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,496 Elo+
Solo
Heimdallr
Heimdallr
rabodetoro
Heimdallr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 27L
1,468 Elo+
Solo
Team Averages
Level 19
1,492 SR
1,482 Elo+

VS

Team Averages
Level 18
1,460 SR
1,528 Elo+
Zeus
Zeus
Hausshinka
Zeus
Level 8
God Stats
1W - 1L
1,261 SR
Queue Stats
9W - 8L
1,406 Elo+
Party 1
Ganesha
Ganesha
NitipAssist
Ganesha
Level 7
God Stats
2W - 2L
1,190 SR
Queue Stats
7W - 8L
1,271 Elo+
Party 1
Awilix
Awilix
TpJbx
Awilix
Level 21
God Stats
4W - 1L
1,595 SR
Queue Stats
186W - 118L
1,681 Elo+
Solo
Olorun
Olorun
liivefast
Olorun
Level 53
God Stats
5W - 4L
1,551 SR
Queue Stats
167W - 167L
1,474 Elo+
Party 2
Mulan
Mulan
mirazee
Mulan
Level 3
God Stats
4W - 0L
1,705 SR
Queue Stats
7W - 3L
1,807 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
10
2 / 3 / 0
5,891
589
4,273
4,310
1,272
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
8
0 / 4 / 0
4,382
438
1,820
4,583
1,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Yemoja
8
0 / 2 / 2
4,948
495
2,143
4,727
2,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Nemesis
9
2 / 4 / 0
5,425
543
3,981
6,835
2,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Heimdallr
rabodetoro
Heimdallr
8
0 / 1 / 1
4,751
475
2,337
5,068
1,387
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 1
5,164
516
1,116
5,258
1,604
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ganesha
NitipAssist
Ganesha
8
0 / 2 / 4
5,167
517
2,069
4,956
2,536
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Awilix
TpJbx
Awilix
13
4 / 0 / 2
7,488
749
5,150
6,234
2,349
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
liivefast
Olorun
11
4 / 0 / 0
6,406
641
3,705
6,201
2,345
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mulan
mirazee
Mulan
11
6 / 0 / 1
6,540
654
4,892
5,019
2,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
22
4
Kills
14
14
Deaths
4
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
2
3
0
0.67
L
Kukulkan
0
4
0
0
L
Yemoja
0
2
2
0.5
W
0
2
1
0.25
L
Nemesis
2
4
0
0.5
W
Ganesha
NitipAssist
Ganesha
0
2
4
1
W
Awilix
TpJbx
Awilix
4
0
2
5
W
Olorun
liivefast
Olorun
4
0
0
4
W
Mulan
mirazee
Mulan
6
0
1
6.5
L
Heimdallr
rabodetoro
Heimdallr
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,554
Damage
16,932
25,523
Taken
27,668
8,685
Mitigated
10,858
4,528
Healing
10,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
4,273
747
0
608
4,310
1,272
422
1,251
3,059
33,423
0
L
Kukulkan
1,820
703
0
513
4,583
1,123
0
0
4,583
13,252
0
L
Yemoja
2,143
428
241
1,080
4,727
2,311
0
3,223
1,504
10,235
0
W
1,116
145
0
822
5,258
1,604
516
2,849
2,409
21,954
0
L
Nemesis
3,981
2,041
0
1,176
6,835
2,592
0
853
5,982
0
28,112
W
Ganesha
NitipAssist
Ganesha
2,069
302
134
475
4,956
2,536
108
1,587
3,369
5,094
0
W
Awilix
TpJbx
Awilix
5,150
1,576
0
2,803
6,234
2,349
0
1,820
4,414
0
40,334
W
Olorun
liivefast
Olorun
3,705
2,733
64
3,552
6,201
2,345
988
1,262
4,939
37,192
6,813
W
Mulan
mirazee
Mulan
4,892
784
0
2,956
5,019
2,024
0
937
4,082
0
33,216
L
Heimdallr
rabodetoro
Heimdallr
2,337
1,364
0
910
5,068
1,387
0
1,067
4,001
0
21,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,397
Gold Earned
30,765
223
Minions Killed
296
0
Camps Cleared
0
960,827
Distance Traveled
1,050,464
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
5,891
589
63
6
0
199,279
3
L
Kukulkan
4,382
438
28
3
0
168,311
3
L
Yemoja
4,948
495
22
2
0
181,652
6
W
Zeus
5,164
516
50
5
0
184,370
2
L
Nemesis
5,425
543
61
6
0
220,881
1
W
Ganesha
5,167
517
2
0
0
211,543
2
W
Awilix
7,488
749
96
10
0
207,485
4
W
Olorun
6,406
641
82
8
0
171,906
2
W
Mulan
6,540
654
66
7
0
275,160
2
L
Heimdallr
4,751
475
49
5
0
190,704
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role