Player Matchup

Ne Zha
Ne Zha
Platinum I
GoingRogue
Ne Zha
Platinum I
Level 125
God Stats
23W - 11L
1,807 SR
Queue Stats
74W - 49L
1,922 MMR
Party 1
Nox
Nox
Diamond IV
Nicolitez
Nox
Diamond IV
Level 127
God Stats
12W - 9L
1,728 SR
Queue Stats
82W - 58L
2,093 MMR
Party 1
Gilgamesh
Gilgamesh
Diamond V
Vorpalen
Gilgamesh
Diamond V
Level 89
God Stats
3W - 6L
1,880 SR
Queue Stats
74W - 49L
1,922 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 114
1,805 SR
1,979 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 129
1,681 SR
2,136 MMR
Hou Yi
Hou Yi
Masters
TrevorsFatP0osi
Hou Yi
Masters
Level 101
God Stats
4W - 0L
1,689 SR
Queue Stats
49W - 10L
2,516 MMR
Party 2
Ares
Ares
Platinum IV
XACUTIONER
Ares
Platinum IV
Level 126
God Stats
5W - 6L
1,559 SR
Queue Stats
323W - 388L
1,784 MMR
Solo
Tiamat
Tiamat
Masters
yanarossy
Tiamat
Masters
Level 160
God Stats
8W - 2L
1,794 SR
Queue Stats
48W - 15L
2,109 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
GoingRogue
Ne Zha
12
1 / 9 / 3
8,573
612
8,917
16,608
10,496
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
0 / 3 / 2
8,184
585
11,481
9,329
2,576
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Gilgamesh
Vorpalen
Gilgamesh
13
3 / 9 / 0
9,261
662
9,183
23,194
14,084
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
ThothOdinMorgan Le FayFenrirPersephone

VS

Bans
GebAchillesSolSobekAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
16 / 1 / 5
11,721
837
25,505
12,200
5,020
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
3 / 2 / 16
10,864
776
9,107
17,708
20,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
yanarossy
Tiamat
15
2 / 1 / 17
9,854
704
10,395
10,038
5,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
59
4
Kills
21
21
Deaths
4
5
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
GoingRogue
Ne Zha
1
9
3
0.28
L
0
3
2
0.33
W
16
1
5
18.5
L
Gilgamesh
Vorpalen
Gilgamesh
3
9
0
0.33
W
3
2
16
5.5
W
Tiamat
yanarossy
Tiamat
2
1
17
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,581
Damage
45,007
49,131
Taken
39,946
27,156
Mitigated
30,987
3,269
Healing
16,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
GoingRogue
Ne Zha
8,917
1,157
0
1,529
16,608
10,496
0
5,751
10,523
0
24,931
L
11,481
1,474
0
646
9,329
2,576
0
3,838
5,379
36,592
0
W
25,505
13,909
0
5,657
12,200
5,020
1,552
3,796
7,728
0
61,314
L
Gilgamesh
Vorpalen
Gilgamesh
9,183
1,151
0
1,094
23,194
14,084
40
9,117
13,655
4,261
18,949
W
9,107
225
0
5,310
17,708
20,594
0
6,188
10,621
14,522
0
W
Tiamat
yanarossy
Tiamat
10,395
1,426
164
4,896
10,038
5,373
593
2,633
7,072
41,564
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,018
Gold Earned
32,439
149
Minions Killed
173
1
Camps Cleared
10
777,919
Distance Traveled
819,919
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,573
612
22
2
0
251,924
2
L
Nox
8,184
585
89
6
0
269,829
2
W
Hou Yi
11,721
837
80
6
1
261,568
0
L
Gilgamesh
9,261
662
38
3
1
256,166
4
W
Ares
10,864
776
11
1
0
276,384
1
W
Tiamat
9,854
704
82
6
9
281,967
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role