Player Matchup

Mercury
Mercury
Arisocrates01
Mercury
Level 26
God Stats
6W - 2L
1,898 SR
Queue Stats
15W - 14L
1,297 Elo+
Solo
Neith
Neith
BlntmanandChonic
Neith
Level 26
God Stats
0W - 3L
1,451 SR
Queue Stats
46W - 49L
1,517 Elo+
Solo
Ymir
Ymir
Pumkinking6552
Ymir
Level 16
God Stats
1W - 2L
1,775 SR
Queue Stats
15W - 35L
1,249 Elo+
Party 1
Ra
Ra
Sageu
Ra
Level 28
God Stats
0W - 2L
1,300 SR
Queue Stats
3W - 7L
1,345 Elo+
Solo
Cupid
Cupid
ZuesThicccTho
Cupid
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,424 Elo+
Party 1
Team Averages
Level 20
1,585 SR
1,366 Elo+

VS

Team Averages
Level 19
1,686 SR
1,486 Elo+
Ymir
Ymir
Addreuxx
Ymir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,632 Elo+
Solo
Thor
Thor
MartiryuM
Thor
Level 28
God Stats
3W - 0L
1,858 SR
Queue Stats
24W - 39L
1,320 Elo+
Solo
Vamana
Vamana
Vesund
Vamana
Level 27
God Stats
6W - 3L
1,767 SR
Queue Stats
182W - 164L
1,566 Elo+
Solo
Baron Samedi
Baron Samedi
juiceisloose56
Baron Samedi
Level 29
God Stats
4W - 0L
1,807 SR
Queue Stats
41W - 32L
1,627 Elo+
Solo
Chernobog
Chernobog
她在等风在等我
Chernobog
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 18L
1,284 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
6
0 / 1 / 0
4,247
425
268
4,527
1,002
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
1 / 4 / 0
4,684
468
4,700
5,143
1,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 4 / 0
4,728
473
1,245
5,577
2,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ra
9
1 / 4 / 0
5,508
551
4,479
5,033
1,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
1 / 7 / 1
4,502
450
718
4,769
1,049
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
8
2 / 0 / 3
5,296
530
1,924
5,276
3,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thor
9
4 / 1 / 5
5,829
583
2,330
4,853
1,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
Vesund
Vamana
10
3 / 0 / 3
6,272
627
4,170
4,608
3,387
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Baron Samedi
juiceisloose56
Baron Samedi
11
7 / 1 / 4
6,334
633
5,213
5,186
1,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
4 / 1 / 2
5,629
563
3,992
4,238
1,162
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
37
3
Kills
20
20
Deaths
3
1
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ymir
2
0
3
3.5
L
Mercury
0
1
0
0
L
1
4
0
0.25
W
Thor
4
1
5
6.5
L
0
4
0
0
L
Ra
1
4
0
0.25
W
Vamana
Vesund
Vamana
3
0
3
4.5
L
1
7
1
0.21
W
Baron Samedi
juiceisloose56
Baron Samedi
7
1
4
9
W
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,410
Damage
17,629
25,049
Taken
24,161
7,866
Mitigated
10,998
2,818
Healing
8,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
1,924
602
248
2,193
5,276
3,223
277
665
4,611
14,260
0
L
Mercury
268
45
0
0
4,527
1,002
0
88
4,439
0
11,821
L
4,700
2,235
0
609
5,143
1,730
0
1,293
3,850
0
19,579
W
Thor
2,330
321
0
2,108
4,853
1,405
138
618
4,235
0
21,518
L
1,245
347
82
733
5,577
2,504
326
1,639
3,938
12,456
0
L
Ra
4,479
491
66
1,084
5,033
1,581
132
2,396
2,637
25,941
0
W
Vamana
Vesund
Vamana
4,170
2,118
0
1,359
4,608
3,387
197
981
3,627
0
34,912
L
718
565
157
87
4,769
1,049
28
1,721
3,048
0
3,211
W
Baron Samedi
juiceisloose56
Baron Samedi
5,213
874
0
1,672
5,186
1,821
47
2,201
2,985
26,768
0
W
3,992
2,178
0
678
4,238
1,162
588
1,259
2,979
0
22,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,669
Gold Earned
29,360
127
Minions Killed
245
0
Camps Cleared
0
886,606
Distance Traveled
870,629
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,296
530
24
2
0
166,348
0
L
Mercury
4,247
425
27
3
0
218,905
2
L
Neith
4,684
468
38
4
0
158,638
1
W
Thor
5,829
583
49
5
0
186,448
1
L
Ymir
4,728
473
19
2
0
163,373
1
L
Ra
5,508
551
39
4
0
184,333
1
W
Vamana
6,272
627
80
8
0
182,536
1
L
Cupid
4,502
450
4
0
0
161,357
0
W
Baron Samedi
6,334
633
39
4
0
176,479
0
W
Chernobog
5,629
563
53
5
0
158,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role