Player Matchup

Sol
Sol
HelsSweatyNuts
Sol
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,574 Elo+
Party 4
Hel
Hel
HornySmiteDev
Hel
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,500 Elo+
Party 4
Izanami
Izanami
Nic077
Izanami
Level 36
God Stats
14W - 16L
1,462 SR
Queue Stats
88W - 204L
1,244 Elo+
Party 2
Arachne
Arachne
Phaedre
Arachne
Level 28
God Stats
66W - 101L
1,356 SR
Queue Stats
101W - 183L
1,250 Elo+
Party 2
Set
Set
Ruinalie
Set
Level 18
God Stats
4W - 8L
1,469 SR
Queue Stats
53W - 105L
1,249 Elo+
Party 2
Team Averages
Level 17
1,457 SR
1,364 Elo+

VS

Team Averages
Level 11
1,507 SR
1,374 Elo+
Aphrodite
Aphrodite
Dumbme31
Aphrodite
Level 18
God Stats
3W - 8L
1,528 SR
Queue Stats
42W - 46L
1,283 Elo+
Solo
Ganesha
Ganesha
F4K3_Ukreecy_YT
Ganesha
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 92L
1,341 Elo+
Party 1
Neith
Neith
MasterKiller_28
Neith
Level 14
God Stats
5W - 12L
1,508 SR
Queue Stats
149W - 171L
1,246 Elo+
Party 1
Medusa
Medusa
RaZer RaPter
Medusa
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Thor
Thor
bloopyfunk
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
12 / 0 / 4
8,625
719
12,361
10,066
4,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

10
2 / 0 / 16
8,147
679
4,324
10,683
11,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Izanami
Nic077
Izanami
12
8 / 3 / 2
8,469
706
7,951
7,203
2,418
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
Phaedre
Arachne
11
4 / 2 / 4
7,700
642
3,144
8,432
3,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
2 / 1 / 2
7,110
593
3,733
6,779
3,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Dumbme31
Aphrodite
9
2 / 2 / 3
5,502
459
5,079
7,942
2,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

6
0 / 6 / 2
4,460
372
1,587
10,078
3,965
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

7
1 / 7 / 1
5,058
422
2,918
6,525
1,272
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Medusa
6
1 / 6 / 2
4,655
388
3,805
7,571
1,789
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
1 / 9 / 1
5,240
437
1,391
8,130
2,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
14
28
Kills
5
6
Deaths
30
28
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
Dumbme31
Aphrodite
2
2
3
1.75
L
0
6
2
0.17
W
12
0
4
14
W
2
0
16
10
L
1
7
1
0.21
W
Izanami
Nic077
Izanami
8
3
2
3
W
Arachne
Phaedre
Arachne
4
2
4
3
L
Medusa
1
6
2
0.33
W
2
1
2
3
L
1
9
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,513
Damage
14,780
43,163
Taken
40,246
25,797
Mitigated
12,505
21,887
Healing
6,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
Dumbme31
Aphrodite
5,079
429
1,280
4,373
7,942
2,724
288
3,114
4,784
28,637
0
L
1,587
592
45
105
10,078
3,965
66
3,919
6,032
4,226
0
W
12,361
5,573
0
3,532
10,066
4,807
14,690
2,146
7,867
51,105
0
W
4,324
534
4,599
6,487
10,683
11,340
1,548
1,215
9,431
13,218
0
L
2,918
1,438
0
654
6,525
1,272
0
4,381
2,102
0
11,454
W
Izanami
Nic077
Izanami
7,951
4,553
0
1,655
7,203
2,418
1,524
1,212
5,991
0
47,961
W
Arachne
Phaedre
Arachne
3,144
2,156
0
2,844
8,432
3,299
690
1,053
7,379
0
43,415
L
Medusa
3,805
2,423
0
199
7,571
1,789
72
4,702
2,825
0
12,011
W
3,733
1,578
0
2,770
6,779
3,933
945
950
5,829
0
24,395
L
1,391
430
0
172
8,130
2,755
310
569
7,443
0
14,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,051
Gold Earned
24,915
328
Minions Killed
100
0
Camps Cleared
0
1,154,250
Distance Traveled
1,020,449
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
5,502
459
46
4
0
211,509
0
L
Ganesha
4,460
372
0
0
0
195,333
0
W
Sol
8,625
719
104
9
0
196,263
0
W
Hel
8,147
679
21
2
0
244,717
1
L
Neith
5,058
422
13
1
0
182,170
0
W
Izanami
8,469
706
84
7
0
216,780
0
W
Arachne
7,700
642
78
7
0
264,340
0
L
Medusa
4,655
388
12
1
0
227,548
0
W
Set
7,110
593
41
3
0
232,150
0
L
Thor
5,240
437
29
2
0
203,889
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role