Player Matchup

Chaac
Chaac
NuttBlaster69
Chaac
Level 45
God Stats
1W - 1L
1,496 SR
Queue Stats
10W - 35L
1,198 Elo+
Party 1
Fenrir
Fenrir
michvir
Fenrir
Level 17
God Stats
12W - 14L
1,699 SR
Queue Stats
94W - 114L
1,510 Elo+
Solo
Sol
Sol
xXBoofyXx
Sol
Level 51
God Stats
3W - 0L
1,427 SR
Queue Stats
5W - 11L
1,260 Elo+
Party 1
Team Averages
Level 38
1,541 SR
1,322 Elo+

VS

Team Averages
Level 81
1,499 SR
1,401 Elo+
Neith
Neith
JMSHOE
Neith
Level 125
God Stats
7W - 4L
1,565 SR
Queue Stats
12W - 7L
1,652 Elo+
Solo
Kukulkan
Kukulkan
ThistleLuvsWar
Kukulkan
Level 47
God Stats
1W - 5L
1,432 SR
Queue Stats
2W - 11L
1,050 Elo+
Party 2
Cthulhu
Cthulhu
Xenogears
Cthulhu
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 1
8,487
653
5,954
10,194
9,071
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
michvir
Fenrir
13
1 / 0 / 4
7,802
600
3,527
6,316
4,955
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 0 / 5
8,523
656
11,059
8,520
3,185
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
JMSHOE
Neith
11
0 / 3 / 1
7,424
571
5,985
8,635
3,393
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
11
0 / 2 / 0
7,163
551
6,471
5,438
2,363
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Xenogears
Cthulhu
10
1 / 1 / 0
7,348
565
5,505
8,899
8,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
2
6
Kills
1
1
Deaths
6
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Neith
JMSHOE
Neith
0
3
1
0.17
W
4
1
1
4.5
L
Kukulkan
0
2
0
0
L
Cthulhu
Xenogears
Cthulhu
1
1
0
1
W
Fenrir
michvir
Fenrir
1
0
4
3
W
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,540
Damage
17,961
25,030
Taken
22,972
17,211
Mitigated
14,483
8,256
Healing
4,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
JMSHOE
Neith
5,985
2,114
140
2,781
8,635
3,393
560
4,453
4,182
0
33,452
W
5,954
558
0
3,290
10,194
9,071
0
5,219
4,625
1,951
25,269
L
Kukulkan
6,471
92
0
0
5,438
2,363
0
3,797
1,641
25,997
0
L
Cthulhu
Xenogears
Cthulhu
5,505
481
301
1,571
8,899
8,727
29
4,210
4,689
6,763
0
W
Fenrir
michvir
Fenrir
3,527
716
0
930
6,316
4,955
0
2,342
3,672
6,470
13,598
W
11,059
1,895
0
4,036
8,520
3,185
0
4,575
3,605
45,003
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,812
Gold Earned
21,935
166
Minions Killed
131
11
Camps Cleared
1
723,327
Distance Traveled
751,549
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,424
571
61
5
0
244,543
1
W
Chaac
8,487
653
43
3
1
241,603
4
L
Kukulkan
7,163
551
65
5
1
236,563
7
L
Cthulhu
7,348
565
5
0
0
270,443
2
W
Fenrir
7,802
600
39
3
6
236,674
2
W
Sol
8,523
656
84
6
4
245,050
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role