Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
Generationlab
Guan Yu
Level 61
God Stats
14W - 7L
1,625 SR
Queue Stats
84W - 102L
1,378 Elo+
Party 1
Thanatos
Thanatos
PriseTheBeast
Thanatos
Level 64
God Stats
36W - 22L
1,529 SR
Queue Stats
93W - 92L
1,410 Elo+
Party 1
Bacchus
Bacchus
balance368
Bacchus
Level 74
God Stats
2W - 2L
1,442 SR
Queue Stats
109W - 102L
1,535 Elo+
Solo
Neith
Neith
topoloco119
Neith
Level 50
God Stats
1W - 0L
1,712 SR
Queue Stats
51W - 64L
1,371 Elo+
Party 1
Team Averages
Level 56
1,561 SR
1,439 Elo+

VS

Team Averages
Level 44
1,452 SR
1,425 Elo+
Izanami
Izanami
 
Izanami
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
GALLOLOCO94
Anubis
Level 83
God Stats
28W - 19L
1,438 SR
Queue Stats
163W - 169L
1,431 Elo+
Solo
Mercury
Mercury
Hukit
Mercury
Level 45
God Stats
5W - 11L
1,297 SR
Queue Stats
141W - 180L
1,343 Elo+
Party 2
Sol
Sol
Kremlejija
Sol
Level 17
God Stats
16W - 15L
1,524 SR
Queue Stats
22W - 21L
1,418 Elo+
Party 2
Cabrakan
Cabrakan
prplcat
Cabrakan
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,432 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
9 / 2 / 5
7,335
611
7,815
7,261
2,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Guan Yu
12
4 / 0 / 8
7,015
585
4,526
6,722
3,978
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
PriseTheBeast
Thanatos
13
8 / 0 / 6
8,029
669
6,966
7,061
2,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
balance368
Bacchus
10
1 / 2 / 12
5,992
499
4,511
5,743
4,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

12
6 / 3 / 10
7,731
644
7,843
6,652
2,162
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
2 / 6 / 3
5,820
485
3,694
7,729
1,900
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
11
2 / 4 / 0
6,382
532
5,624
7,375
2,723
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mercury
Hukit
Mercury
9
1 / 8 / 3
5,848
487
4,570
9,920
2,330
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
1 / 6 / 1
6,076
506
2,966
7,899
1,234
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cabrakan
prplcat
Cabrakan
8
1 / 5 / 2
5,573
464
2,329
8,955
8,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
16
28
Kills
7
7
Deaths
29
41
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
9
2
5
5.75
L
Izanami
 
Izanami
2
6
3
0.58
L
Anubis
2
4
0
0.5
W
Guan Yu
4
0
8
8
L
Mercury
Hukit
Mercury
1
8
3
0.31
L
1
6
1
0.25
W
Thanatos
PriseTheBeast
Thanatos
8
0
6
11
W
Bacchus
balance368
Bacchus
1
2
12
3.5
L
Cabrakan
prplcat
Cabrakan
1
5
2
0.4
W
6
3
10
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,661
Damage
19,183
33,439
Taken
41,878
15,286
Mitigated
16,397
16,925
Healing
6,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
7,815
4,757
0
3,108
7,261
2,225
986
2,002
5,259
0
35,041
L
Izanami
 
Izanami
3,694
2,164
0
664
7,729
1,900
442
1,671
5,867
0
25,126
L
Anubis
5,624
296
0
1,851
7,375
2,723
0
590
6,761
33,994
1,939
W
Guan Yu
4,526
682
392
2,586
6,722
3,978
274
2,503
4,219
5,418
26,701
L
Mercury
Hukit
Mercury
4,570
2,469
0
2,420
9,920
2,330
0
1,063
8,771
0
22,692
L
2,966
1,365
0
401
7,899
1,234
0
350
7,509
20,424
0
W
Thanatos
PriseTheBeast
Thanatos
6,966
1,764
0
8,198
7,061
2,240
941
1,712
5,349
0
42,967
W
Bacchus
balance368
Bacchus
4,511
511
0
180
5,743
4,681
0
1,045
4,698
17,639
0
L
Cabrakan
prplcat
Cabrakan
2,329
306
0
1,298
8,955
8,210
100
1,094
7,724
8,916
0
W
7,843
4,003
0
2,461
6,652
2,162
885
3,576
3,076
0
33,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,102
Gold Earned
29,699
318
Minions Killed
222
0
Camps Cleared
0
1,219,348
Distance Traveled
1,018,105
18
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
7,335
611
64
5
0
209,412
3
L
Izanami
5,820
485
58
5
0
200,435
2
L
Anubis
6,382
532
74
6
0
203,468
1
W
Guan Yu
7,015
585
65
5
0
280,285
6
L
Mercury
5,848
487
39
3
0
212,281
0
L
Sol
6,076
506
45
4
0
192,645
0
W
Thanatos
8,029
669
90
8
0
272,566
6
W
Bacchus
5,992
499
33
3
0
240,471
3
L
Cabrakan
5,573
464
6
1
0
209,276
1
W
Neith
7,731
644
66
6
0
216,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role