Player Matchup

Zeus
Zeus
Gold III
elementari7
Zeus
Gold III
Level 158
God Stats
19W - 20L
1,634 SR
Queue Stats
123W - 172L
1,416 MMR
Solo
Cabrakan
Cabrakan
Gold V
musiccaster
Cabrakan
Gold V
Level 121
God Stats
52W - 37L
1,614 SR
Queue Stats
335W - 430L
1,288 MMR
Solo
Skadi
Skadi
Bronze III
xXThePa1nXx
Skadi
Bronze III
Level 104
God Stats
1W - 3L
1,503 SR
Queue Stats
1W - 5L
1,286 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 128
1,584 SR
1,330 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 113
1,521 SR
1,367 MMR
Merlin
Merlin
Gold III
AdamBrownout42
Merlin
Gold III
Level 112
God Stats
17W - 8L
1,636 SR
Queue Stats
190W - 196L
1,466 MMR
Party 1
Medusa
Medusa
Gold V
TheGirthyCarrot
Medusa
Gold V
Level 109
God Stats
3W - 1L
1,421 SR
Queue Stats
224W - 237L
1,434 MMR
Party 1
Guan Yu
Guan Yu
Bronze III
schiphouwer
Guan Yu
Bronze III
Level 117
God Stats
14W - 18L
1,505 SR
Queue Stats
14W - 20L
1,200 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 6
10,861
572
11,842
10,259
3,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cabrakan
musiccaster
Cabrakan
15
6 / 4 / 3
12,000
632
12,596
20,890
33,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
3 / 4 / 6
11,949
629
11,128
13,603
4,605
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bans
ThothAthenaGilgameshPersephoneMorgan Le Fay

VS

Bans
ScyllaChaacArtemisArtioIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 1 / 7
13,031
686
15,947
6,984
2,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
4 / 4 / 8
12,480
657
13,544
13,453
4,541
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Guan Yu
schiphouwer
Guan Yu
15
3 / 4 / 10
12,221
643
10,956
22,228
27,032
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
38
9
Kills
13
13
Deaths
9
15
Assists
25
Player
Kills
Deaths
Assists
KDA
W
6
1
7
9.5
W
4
4
8
2
L
0
5
6
0.6
L
Cabrakan
musiccaster
Cabrakan
6
4
3
1.88
W
Guan Yu
schiphouwer
Guan Yu
3
4
10
2
L
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,566
Damage
40,447
44,752
Taken
42,665
41,125
Mitigated
33,983
7,250
Healing
15,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,947
183
879
1,932
6,984
2,410
1,314
4,132
2,805
74,443
0
W
13,544
5,619
0
1,580
13,453
4,541
1,397
9,117
3,920
0
54,031
L
11,842
439
90
491
10,259
3,363
342
4,886
5,373
62,836
0
L
Cabrakan
musiccaster
Cabrakan
12,596
1,371
456
4,440
20,890
33,157
279
8,051
12,839
24,263
0
W
Guan Yu
schiphouwer
Guan Yu
10,956
725
1,729
9,194
22,228
27,032
460
11,496
10,033
7,634
21,958
L
11,128
3,591
0
1,773
13,603
4,605
910
6,068
7,535
187
41,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,810
Gold Earned
37,732
203
Minions Killed
235
8
Camps Cleared
8
977,006
Distance Traveled
961,012
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,031
686
135
7
3
345,438
3
W
Medusa
12,480
657
77
4
4
300,440
2
L
Zeus
10,861
572
114
6
4
314,195
5
L
Cabrakan
12,000
632
28
1
1
318,561
5
W
Guan Yu
12,221
643
23
1
1
315,134
2
L
Skadi
11,949
629
61
3
3
344,250
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role