Player Matchup

Serqet
Serqet
 
Serqet
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Adix3
Medusa
Level 29
God Stats
10W - 12L
1,438 SR
Queue Stats
41W - 44L
1,425 Elo+
Solo
Merlin
Merlin
Vazlren
Merlin
Level 3
God Stats
0W - 3L
1,741 SR
Queue Stats
1W - 5L
1,669 Elo+
Party 1
Ymir
Ymir
byAgus20
Ymir
Level 5
God Stats
1W - 2L
1,455 SR
Queue Stats
2W - 6L
1,292 Elo+
Solo
Erlang Shen
Erlang Shen
hesoyamPWNZ
Erlang Shen
Level 26
God Stats
11W - 12L
1,496 SR
Queue Stats
99W - 98L
1,391 Elo+
Solo
Team Averages
Level 30
1,526 SR
1,455 Elo+

VS

Team Averages
Level 26
1,474 SR
1,487 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
CantSeeMyELO
Ares
Level 28
God Stats
4W - 4L
1,387 SR
Queue Stats
38W - 47L
1,374 Elo+
Solo
Thoth
Thoth
CrnaVranaStara
Thoth
Level 27
God Stats
4W - 3L
1,500 SR
Queue Stats
71W - 49L
1,663 Elo+
Solo
Fenrir
Fenrir
ReaPeR0FG0D
Fenrir
Level 23
God Stats
10W - 6L
1,484 SR
Queue Stats
53W - 44L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
4
0 / 3 / 2
3,334
556
1,596
3,510
771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
Adix3
Medusa
4
0 / 2 / 1
3,278
546
592
2,018
498
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
Vazlren
Merlin
6
1 / 5 / 0
3,599
600
600
3,420
817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
1
0 / 0 / 0
2,655
443
0
158
96
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Erlang Shen
hesoyamPWNZ
Erlang Shen
4
1 / 2 / 1
3,407
568
1,604
4,169
1,758
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
8
4 / 0 / 2
4,895
816
1,834
2,005
679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
 
Medusa
6
1 / 1 / 2
3,917
653
2,606
2,543
666
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
0 / 1 / 2
3,841
640
466
2,356
1,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

9
5 / 0 / 0
5,345
891
2,445
1,030
229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
7
1 / 0 / 1
4,173
696
1,841
3,716
1,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
18
2
Kills
11
12
Deaths
2
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
0
3
2
0.33
W
Nu Wa
 
Nu Wa
4
0
2
5
W
Medusa
 
Medusa
1
1
2
2
L
Medusa
Adix3
Medusa
0
2
1
0.25
W
0
1
2
1
W
5
0
0
5
W
Fenrir
1
0
1
1.5
L
Merlin
Vazlren
Merlin
1
5
0
0.2
L
Ymir
0
0
0
0
L
Erlang Shen
hesoyamPWNZ
Erlang Shen
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,392
Damage
9,192
13,275
Taken
11,650
3,940
Mitigated
3,711
995
Healing
4,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
1,596
314
0
486
3,510
771
0
392
3,100
0
6,778
W
Nu Wa
 
Nu Wa
1,834
434
0
738
2,005
679
804
0
2,005
18,490
2,369
W
Medusa
 
Medusa
2,606
1,518
0
1,097
2,543
666
698
253
2,290
0
14,519
L
Medusa
Adix3
Medusa
592
274
0
0
2,018
498
81
621
1,363
0
8,460
W
466
66
0
371
2,356
1,123
422
166
2,190
7,392
0
W
2,445
0
0
589
1,030
229
427
181
849
22,451
0
W
Fenrir
1,841
595
0
2,071
3,716
1,014
0
0
3,716
0
18,453
L
Merlin
Vazlren
Merlin
600
126
0
74
3,420
817
0
1,784
1,446
11,227
0
L
Ymir
0
0
0
0
158
96
0
158
0
0
0
L
Erlang Shen
hesoyamPWNZ
Erlang Shen
1,604
877
0
435
4,169
1,758
0
1,520
2,649
0
7,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,273
Gold Earned
22,171
72
Minions Killed
185
0
Camps Cleared
0
448,993
Distance Traveled
580,539
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
3,334
556
17
3
0
132,074
0
W
Nu Wa
4,895
816
41
7
0
95,742
3
W
Medusa
3,917
653
29
5
0
109,840
1
L
Medusa
3,278
546
22
4
0
87,019
0
W
Ares
3,841
640
23
4
0
112,887
1
W
Thoth
5,345
891
49
8
0
123,096
0
W
Fenrir
4,173
696
43
7
0
138,974
0
L
Merlin
3,599
600
19
3
0
103,738
0
L
Ymir
2,655
443
0
0
0
0
0
L
Erlang Shen
3,407
568
14
2
0
126,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role