Player Matchup

Ao Kuang
Ao Kuang
Bensbridge
Ao Kuang
Level 27
God Stats
7W - 5L
1,533 SR
Queue Stats
111W - 60L
1,723 Elo+
Solo
Vulcan
Vulcan
Donpireso
Vulcan
Level 29
God Stats
4W - 5L
1,500 SR
Queue Stats
95W - 123L
1,466 Elo+
Solo
Horus
Horus
ShadedG
Horus
Level 17
God Stats
5W - 7L
1,546 SR
Queue Stats
180W - 198L
1,443 Elo+
Solo
Danzaburou
Danzaburou
gebgod
Danzaburou
Level 26
God Stats
2W - 6L
1,500 SR
Queue Stats
216W - 243L
1,498 Elo+
Solo
Ravana
Ravana
饿鬼餐食
Ravana
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,282 Elo+
Solo
Team Averages
Level 20
1,516 SR
1,482 Elo+

VS

Team Averages
Level 13
1,550 SR
1,519 Elo+
Nemesis
Nemesis
ArcSaber008
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,636 Elo+
Solo
Athena
Athena
Ehehehhhjay
Athena
Level 18
God Stats
4W - 6L
1,473 SR
Queue Stats
56W - 59L
1,523 Elo+
Solo
Neith
Neith
Swanhaven999
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,358 Elo+
Solo
Cthulhu
Cthulhu
sauroptido
Cthulhu
Level 29
God Stats
5W - 4L
1,706 SR
Queue Stats
110W - 128L
1,585 Elo+
Solo
Nu Wa
Nu Wa
蛇爬学家
Nu Wa
Level 8
God Stats
23W - 15L
1,569 SR
Queue Stats
41W - 48L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Bensbridge
Ao Kuang
18
10 / 2 / 10
11,083
583
19,959
16,885
6,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Vulcan
Donpireso
Vulcan
17
10 / 0 / 8
10,905
574
12,670
10,143
4,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Horus
ShadedG
Horus
13
5 / 0 / 19
9,749
513
4,871
11,710
12,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Danzaburou
gebgod
Danzaburou
20
15 / 1 / 8
12,313
648
21,150
13,019
6,432
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ravana
10
1 / 8 / 11
7,472
393
4,042
10,064
4,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ArcSaber008
Nemesis
12
3 / 10 / 1
8,165
430
4,626
13,657
5,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Athena
10
1 / 7 / 5
7,646
402
4,091
18,718
15,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
1 / 9 / 1
7,992
421
4,712
11,642
3,534
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cthulhu
sauroptido
Cthulhu
14
4 / 7 / 2
8,562
451
12,807
19,160
15,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 8 / 1
8,342
439
7,513
14,073
4,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
20
41
Kills
10
11
Deaths
41
56
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Nemesis
ArcSaber008
Nemesis
3
10
1
0.35
W
Ao Kuang
Bensbridge
Ao Kuang
10
2
10
7.5
W
Vulcan
Donpireso
Vulcan
10
0
8
14
L
Athena
1
7
5
0.5
W
Horus
ShadedG
Horus
5
0
19
14.5
L
1
9
1
0.17
W
Danzaburou
gebgod
Danzaburou
15
1
8
19
L
Cthulhu
sauroptido
Cthulhu
4
7
2
0.71
L
1
8
1
0.19
W
Ravana
1
8
11
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,692
Damage
33,749
61,821
Taken
77,250
34,026
Mitigated
42,726
25,341
Healing
10,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
ArcSaber008
Nemesis
4,626
1,340
0
1,182
13,657
5,017
0
6,448
7,081
0
29,974
W
Ao Kuang
Bensbridge
Ao Kuang
19,959
5,452
0
9,953
16,885
6,666
666
6,625
9,644
75,761
0
W
Vulcan
Donpireso
Vulcan
12,670
2,882
0
3,567
10,143
4,723
1,621
3,995
6,102
66,873
0
L
Athena
4,091
527
0
2,370
18,718
15,121
0
6,376
12,232
14,157
0
W
Horus
ShadedG
Horus
4,871
2,247
2,231
4,182
11,710
12,133
271
3,564
7,879
0
19,130
L
4,712
2,453
0
1,244
11,642
3,534
1,644
4,436
7,118
0
39,628
W
Danzaburou
gebgod
Danzaburou
21,150
10,057
0
4,836
13,019
6,432
0
3,032
9,853
0
126,480
L
Cthulhu
sauroptido
Cthulhu
12,807
684
180
3,788
19,160
15,054
0
9,126
9,933
51,086
0
L
7,513
1,812
79
2,016
14,073
4,000
0
5,623
8,257
46,617
0
W
Ravana
4,042
1,422
0
572
10,064
4,072
451
5,769
3,932
0
14,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,522
Gold Earned
40,707
463
Minions Killed
341
0
Camps Cleared
0
1,780,303
Distance Traveled
1,619,651
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,165
430
70
4
0
346,009
0
W
Ao Kuang
11,083
583
116
6
0
350,193
3
W
Vulcan
10,905
574
123
6
0
368,495
1
L
Athena
7,646
402
15
1
0
356,786
2
W
Horus
9,749
513
20
1
0
392,398
1
L
Neith
7,992
421
91
5
0
270,094
2
W
Danzaburou
12,313
648
182
10
0
371,528
2
L
Cthulhu
8,562
451
88
5
0
343,799
3
L
Nu Wa
8,342
439
77
4
0
302,963
2
W
Ravana
7,472
393
22
1
0
297,689
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role