Player Matchup

Hera
Hera
Fandal
Hera
Level 43
God Stats
1W - 1L
1,746 SR
Queue Stats
13W - 13L
1,434 Elo+
Party 1
Geb
Geb
SchlächterKboom
Geb
Level 67
God Stats
2W - 2L
1,394 SR
Queue Stats
11W - 17L
1,202 Elo+
Party 1
Fenrir
Fenrir
SturmOrk
Fenrir
Level 68
God Stats
0W - 5L
1,223 SR
Queue Stats
3W - 10L
1,249 Elo+
Party 1
Team Averages
Level 59
1,454 SR
1,295 Elo+

VS

Team Averages
Level 105
1,542 SR
1,491 Elo+
Nox
Nox
 
Nox
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
DexHUN
Bacchus
Level 117
God Stats
2W - 0L
1,813 SR
Queue Stats
60W - 56L
1,542 Elo+
Solo
Cliodhna
Cliodhna
Greatokami
Cliodhna
Level 70
God Stats
4W - 9L
1,312 SR
Queue Stats
186W - 180L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Fandal
Hera
12
0 / 8 / 1
8,659
541
6,844
9,979
4,442
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
1 / 6 / 0
9,856
616
8,798
19,463
23,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
SturmOrk
Fenrir
12
2 / 11 / 0
9,381
586
3,900
17,286
7,504
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
15
7 / 2 / 15
11,833
740
11,652
9,287
3,593
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
DexHUN
Bacchus
16
8 / 0 / 14
11,570
723
12,322
12,690
20,484
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cliodhna
Greatokami
Cliodhna
16
10 / 1 / 13
11,949
747
16,739
12,520
12,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
67
3
Kills
25
25
Deaths
3
1
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
7
2
15
7.25
W
Bacchus
DexHUN
Bacchus
8
0
14
15
L
Hera
Fandal
Hera
0
8
1
0.06
W
Cliodhna
Greatokami
Cliodhna
10
1
13
16.5
L
1
6
0
0.17
L
Fenrir
SturmOrk
Fenrir
2
11
0
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,542
Damage
40,713
46,728
Taken
34,497
35,661
Mitigated
36,843
2,534
Healing
5,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
11,652
914
0
2,342
9,287
3,593
962
4,027
5,260
50,668
0
W
Bacchus
DexHUN
Bacchus
12,322
1,393
0
500
12,690
20,484
394
5,676
7,014
34,485
0
L
Hera
Fandal
Hera
6,844
991
0
116
9,979
4,442
0
5,323
4,606
27,727
0
W
Cliodhna
Greatokami
Cliodhna
16,739
1,914
0
2,538
12,520
12,766
1,108
6,438
6,082
0
34,569
L
8,798
1,000
0
1,867
19,463
23,715
0
10,037
8,790
27,395
0
L
Fenrir
SturmOrk
Fenrir
3,900
904
0
551
17,286
7,504
0
9,147
7,779
0
17,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,896
Gold Earned
35,352
109
Minions Killed
188
5
Camps Cleared
7
727,761
Distance Traveled
875,564
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
11,833
740
111
7
3
257,651
2
W
Bacchus
11,570
723
40
3
1
306,743
4
L
Hera
8,659
541
48
3
1
221,154
1
W
Cliodhna
11,949
747
37
2
3
311,170
1
L
Geb
9,856
616
25
2
2
272,601
4
L
Fenrir
9,381
586
36
2
2
234,006
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role