Player Matchup

Izanami
Izanami
Gold IV
 
Izanami
Gold IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Gold I
Dysanity
Cerberus
Gold I
Level 111
God Stats
19W - 12L
1,611 SR
Queue Stats
128W - 141L
1,665 MMR
Solo
Anubis
Anubis
Silver II
SkyZze-Exotic
Anubis
Silver II
Level 89
God Stats
4W - 6L
1,564 SR
Queue Stats
61W - 90L
1,260 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 118
1,558 SR
1,475 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 130
1,622 SR
1,429 MMR
Sol
Sol
Platinum III
BloodyCutie713
Sol
Platinum III
Level 159
God Stats
7W - 5L
1,888 SR
Queue Stats
124W - 104L
1,772 MMR
Party 1
Thanatos
Thanatos
Platinum V
MstzxN
Thanatos
Platinum V
Level 124
God Stats
1W - 1L
1,360 SR
Queue Stats
96W - 77L
1,666 MMR
Party 1
Cthulhu
Cthulhu
Silver V
PryanikVV
Cthulhu
Silver V
Level 106
God Stats
1W - 0L
1,620 SR
Queue Stats
21W - 36L
850 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
2 / 10 / 4
10,571
622
9,187
16,679
4,152
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Dysanity
Cerberus
15
4 / 4 / 4
12,156
715
13,657
28,900
32,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
3 / 7 / 3
11,090
652
9,025
12,409
4,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
SobekAthenaGilgameshGebMorgan Le Fay

VS

Bans
AchillesBacchusChaacKumbhakarnaCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 2 / 5
12,896
759
22,094
14,199
3,458
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Thanatos
MstzxN
Thanatos
15
9 / 5 / 9
12,061
709
17,430
11,723
4,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
PryanikVV
Cthulhu
15
0 / 2 / 9
10,419
613
10,281
17,903
17,254
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
43
9
Kills
20
21
Deaths
9
11
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
10
4
0.4
W
11
2
5
6.75
L
Cerberus
Dysanity
Cerberus
4
4
4
1.5
W
Thanatos
MstzxN
Thanatos
9
5
9
2.7
W
Cthulhu
PryanikVV
Cthulhu
0
2
9
2.25
L
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,869
Damage
49,805
57,988
Taken
43,825
41,003
Mitigated
25,455
14,834
Healing
17,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
9,187
4,566
0
3,513
16,679
4,152
1,509
8,200
8,004
0
36,174
W
22,094
10,231
0
5,838
14,199
3,458
2,093
8,927
5,038
71,992
0
L
Cerberus
Dysanity
Cerberus
13,657
769
0
8,464
28,900
32,397
0
15,013
12,197
29,300
0
W
Thanatos
MstzxN
Thanatos
17,430
5,243
0
6,448
11,723
4,743
0
6,092
5,442
0
29,763
W
Cthulhu
PryanikVV
Cthulhu
10,281
1,005
131
4,920
17,903
17,254
390
7,408
10,100
38,169
0
L
9,025
119
0
2,857
12,409
4,454
22
8,136
3,518
33,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,817
Gold Earned
35,376
182
Minions Killed
174
7
Camps Cleared
8
768,699
Distance Traveled
930,020
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,571
622
64
4
4
237,846
4
W
Sol
12,896
759
90
5
6
290,454
1
L
Cerberus
12,156
715
47
3
0
289,921
3
W
Thanatos
12,061
709
23
1
2
319,173
1
W
Cthulhu
10,419
613
61
4
0
320,393
3
L
Anubis
11,090
652
71
4
3
240,932
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role