Player Matchup

Apollo
Apollo
Mojadossuck
Apollo
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 11L
1,625 Elo+
Solo
He Bo
He Bo
OPMasterPR
He Bo
Level 6
God Stats
0W - 1L
1,488 SR
Queue Stats
6W - 3L
1,699 Elo+
Solo
Aphrodite
Aphrodite
ThyLordApollyon
Aphrodite
Level 28
God Stats
41W - 46L
1,375 SR
Queue Stats
177W - 232L
1,528 Elo+
Solo
Loki
Loki
oGxLucifer
Loki
Level 26
God Stats
1W - 2L
1,641 SR
Queue Stats
33W - 33L
1,529 Elo+
Solo
Set
Set
wdyta
Set
Level 15
God Stats
1W - 2L
1,541 SR
Queue Stats
19W - 16L
1,655 Elo+
Solo
Team Averages
Level 18
1,509 SR
1,607 Elo+

VS

Team Averages
Level 16
1,630 SR
1,674 Elo+
Cthulhu
Cthulhu
DeathIsSilenceAC
Cthulhu
Level 29
God Stats
1W - 0L
1,328 SR
Queue Stats
7W - 6L
1,567 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
HydroKiller5523
Ah Muzen Cab
Level 9
God Stats
4W - 0L
1,885 SR
Queue Stats
19W - 8L
1,775 Elo+
Solo
Fenrir
Fenrir
MacJonesin
Fenrir
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 1L
1,773 Elo+
Solo
Ares
Ares
hauntvvs
Ares
Level 8
God Stats
7W - 2L
1,834 SR
Queue Stats
156W - 134L
1,660 Elo+
Solo
Gilgamesh
Gilgamesh
poetisa-avispado
Gilgamesh
Level 29
God Stats
6W - 7L
1,602 SR
Queue Stats
124W - 104L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
15
3 / 6 / 2
9,545
502
7,648
19,222
9,370
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

He Bo
4
1 / 2 / 0
5,486
289
229
1,340
268
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
ThyLordApollyon
Aphrodite
13
0 / 6 / 4
7,765
409
1,976
13,350
5,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 6 / 5
7,905
416
6,706
11,799
3,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Set
wdyta
Set
16
2 / 5 / 0
9,337
491
4,780
14,162
4,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 1
10,895
573
4,662
9,365
11,116
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Muzen Cab
HydroKiller5523
Ah Muzen Cab
17
9 / 0 / 5
11,720
617
15,889
11,406
5,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fenrir
MacJonesin
Fenrir
17
6 / 0 / 5
11,930
628
6,384
14,885
13,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Ares
17
4 / 4 / 5
11,958
629
11,441
13,061
11,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gilgamesh
19
2 / 1 / 2
12,268
646
6,302
13,645
6,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
42
7
Kills
24
25
Deaths
7
11
Assists
18
Player
Kills
Deaths
Assists
KDA
W
3
2
1
1.75
W
Ah Muzen Cab
HydroKiller5523
Ah Muzen Cab
9
0
5
11.5
W
Fenrir
MacJonesin
Fenrir
6
0
5
8.5
L
Apollo
3
6
2
0.67
L
He Bo
1
2
0
0.5
L
Aphrodite
ThyLordApollyon
Aphrodite
0
6
4
0.33
W
Ares
4
4
5
1.63
L
1
6
5
0.58
W
Gilgamesh
2
1
2
3
L
Set
wdyta
Set
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,339
Damage
44,678
59,873
Taken
62,362
23,611
Mitigated
48,588
14,287
Healing
22,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,662
401
141
2,724
9,365
11,116
1,148
371
8,994
47,474
0
W
Ah Muzen Cab
HydroKiller5523
Ah Muzen Cab
15,889
8,304
0
7,734
11,406
5,376
9,249
691
10,715
0
92,671
W
Fenrir
MacJonesin
Fenrir
6,384
1,275
68
4,414
14,885
13,219
2,511
1,085
13,800
0
58,881
L
Apollo
7,648
4,945
379
2,672
19,222
9,370
900
8,125
10,713
0
66,994
L
He Bo
229
229
131
36
1,340
268
0
448
836
3,060
0
L
Aphrodite
ThyLordApollyon
Aphrodite
1,976
168
2,551
4,594
13,350
5,138
0
2,349
10,957
23,201
0
W
Ares
11,441
1,494
0
1,163
13,061
11,946
0
502
12,559
66,167
0
L
6,706
1,214
0
651
11,799
3,978
0
3,920
7,695
0
32,938
W
Gilgamesh
6,302
734
0
6,445
13,645
6,931
2,783
0
13,645
0
98,602
L
Set
wdyta
Set
4,780
1,813
0
3,273
14,162
4,857
0
761
13,401
0
65,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,038
Gold Earned
58,771
361
Minions Killed
615
0
Camps Cleared
0
1,295,997
Distance Traveled
1,843,217
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,895
573
101
5
0
337,406
2
W
Ah Muzen Cab
11,720
617
153
8
0
368,359
3
W
Fenrir
11,930
628
74
4
0
385,012
3
L
Apollo
9,545
502
123
6
0
294,420
4
L
He Bo
5,486
289
7
0
0
71,696
2
L
Aphrodite
7,765
409
49
3
0
314,143
3
W
Ares
11,958
629
115
6
0
311,329
0
L
Loki
7,905
416
52
3
0
276,660
0
W
Gilgamesh
12,268
646
172
9
0
441,111
1
L
Set
9,337
491
130
7
0
339,078
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role