Player Matchup

Ares
Ares
AlexisMuffin
Ares
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 26L
1,542 Elo+
Solo
Danzaburou
Danzaburou
Armytile
Danzaburou
Level 26
God Stats
1W - 1L
1,858 SR
Queue Stats
33W - 37L
1,567 Elo+
Solo
Achilles
Achilles
BlazeInferno99
Achilles
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 26L
1,532 Elo+
Solo
Thanatos
Thanatos
ElementShots
Thanatos
Level 29
God Stats
17W - 23L
1,541 SR
Queue Stats
233W - 240L
1,604 Elo+
Solo
Agni
Agni
WhoYaMaker
Agni
Level 22
God Stats
4W - 3L
1,537 SR
Queue Stats
50W - 62L
1,451 Elo+
Solo
Team Averages
Level 22
1,587 SR
1,539 Elo+

VS

Team Averages
Level 13
1,728 SR
1,585 Elo+
Ymir
Ymir
Heisembarg
Ymir
Level 7
God Stats
5W - 1L
1,861 SR
Queue Stats
36W - 47L
1,437 Elo+
Solo
Hachiman
Hachiman
LetWonderflow
Hachiman
Level 29
God Stats
2W - 1L
1,524 SR
Queue Stats
5W - 7L
1,360 Elo+
Solo
Nemesis
Nemesis
ThePacTu
Nemesis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,680 Elo+
Solo
Ullr
Ullr
UllrAnyRole
Ullr
Level 11
God Stats
14W - 1L
1,974 SR
Queue Stats
18W - 4L
1,783 Elo+
Solo
Agni
Agni
herpefreesince02
Agni
Level 14
God Stats
1W - 0L
1,782 SR
Queue Stats
14W - 13L
1,666 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 5 / 6
7,773
457
5,706
13,562
13,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
Armytile
Danzaburou
15
7 / 4 / 4
9,818
578
10,994
14,533
5,655
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
12
0 / 5 / 1
7,199
423
1,417
9,177
5,428
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
ElementShots
Thanatos
16
6 / 3 / 3
9,416
554
6,355
12,714
5,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 4 / 5
7,729
455
5,440
9,079
3,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 4
7,827
460
4,012
11,808
10,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
LetWonderflow
Hachiman
11
0 / 8 / 3
7,282
428
2,566
8,750
2,182
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nemesis
ThePacTu
Nemesis
16
4 / 4 / 4
9,926
584
7,401
12,704
5,274
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
12 / 1 / 3
12,340
726
16,593
7,765
3,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
5 / 2 / 4
10,498
618
11,851
8,724
2,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
39
18
Kills
21
21
Deaths
18
19
Assists
18
Player
Kills
Deaths
Assists
KDA
L
4
5
6
1.4
L
Danzaburou
Armytile
Danzaburou
7
4
4
2.25
L
Achilles
0
5
1
0.1
L
Thanatos
ElementShots
Thanatos
6
3
3
2.5
W
0
3
4
0.67
W
Hachiman
LetWonderflow
Hachiman
0
8
3
0.19
W
Nemesis
ThePacTu
Nemesis
4
4
4
1.5
W
12
1
3
13.5
L
1
4
5
0.88
W
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,912
Damage
42,423
59,065
Taken
49,751
32,771
Mitigated
24,100
18,158
Healing
11,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,706
798
0
1,860
13,562
13,350
0
4,587
8,857
12,525
0
L
Danzaburou
Armytile
Danzaburou
10,994
5,825
0
5,418
14,533
5,655
484
5,214
9,291
0
64,367
L
Achilles
1,417
413
0
356
9,177
5,428
0
0
9,177
0
33,364
L
Thanatos
ElementShots
Thanatos
6,355
2,752
0
8,905
12,714
5,208
0
2,283
10,249
0
64,354
W
4,012
1,213
0
2,126
11,808
10,800
0
2,406
9,402
25,596
0
W
Hachiman
LetWonderflow
Hachiman
2,566
1,483
0
290
8,750
2,182
194
1,350
7,400
0
28,669
W
Nemesis
ThePacTu
Nemesis
7,401
2,855
0
1,927
12,704
5,274
0
3,515
9,189
0
65,058
W
16,593
6,431
0
3,567
7,765
3,013
220
1,909
5,856
0
88,402
L
5,440
256
44
1,575
9,079
3,130
0
3,159
5,628
43,259
0
W
11,851
1,145
54
3,270
8,724
2,831
250
2,140
6,584
75,239
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,935
Gold Earned
47,873
400
Minions Killed
469
0
Camps Cleared
0
1,457,908
Distance Traveled
1,662,401
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,773
457
13
1
0
278,266
3
L
Danzaburou
9,818
578
111
7
0
264,364
3
L
Achilles
7,199
423
75
4
0
298,277
4
L
Thanatos
9,416
554
121
7
0
339,503
3
W
Ymir
7,827
460
30
2
0
317,434
6
W
Hachiman
7,282
428
55
3
0
295,715
0
W
Nemesis
9,926
584
103
6
0
355,501
2
W
Ullr
12,340
726
146
9
0
356,846
6
L
Agni
7,729
455
80
5
0
277,498
1
W
Agni
10,498
618
135
8
0
336,905
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role