Player Matchup

Achilles
Achilles
AliceLuts
Achilles
Level 144
God Stats
1W - 3L
1,428 SR
Queue Stats
213W - 220L
1,469 Elo+
Party 2
Sobek
Sobek
HerPioner
Sobek
Level 142
God Stats
3W - 3L
1,639 SR
Queue Stats
202W - 198L
1,470 Elo+
Party 2
Olorun
Olorun
IchJude
Olorun
Level 62
God Stats
2W - 3L
1,441 SR
Queue Stats
185W - 183L
1,431 Elo+
Solo
Hachiman
Hachiman
Serayo010
Hachiman
Level 108
God Stats
30W - 31L
1,452 SR
Queue Stats
1,238W - 1,235L
1,468 Elo+
Solo
Geb
Geb
mastersq10
Geb
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,447 Elo+
Solo
Team Averages
Level 101
1,492 SR
1,457 Elo+

VS

Team Averages
Level 113
1,404 SR
1,445 Elo+
Mulan
Mulan
Crackin
Mulan
Level 147
God Stats
2W - 4L
1,161 SR
Queue Stats
241W - 231L
1,450 Elo+
Party 1
Charybdis
Charybdis
JahzzIndo
Charybdis
Level 158
God Stats
7W - 16L
1,387 SR
Queue Stats
1,053W - 1,051L
1,459 Elo+
Solo
Rama
Rama
Karaboomba
Rama
Level 45
God Stats
5W - 3L
1,536 SR
Queue Stats
222W - 213L
1,444 Elo+
Party 1
Ganesha
Ganesha
gercius
Ganesha
Level 104
God Stats
6W - 4L
1,436 SR
Queue Stats
225W - 212L
1,442 Elo+
Solo
Baron Samedi
Baron Samedi
Ódauðlegur
Baron Samedi
Level 113
God Stats
2W - 0L
1,500 SR
Queue Stats
458W - 480L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AliceLuts
Achilles
13
4 / 3 / 4
6,611
944
9,064
10,952
12,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

Sobek
HerPioner
Sobek
13
3 / 5 / 6
7,264
1,038
7,392
15,732
19,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Olorun
IchJude
Olorun
5
0 / 1 / 1
4,870
696
403
1,143
378
Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hachiman
Serayo010
Hachiman
10
3 / 3 / 4
6,067
867
5,371
5,684
2,130
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 5 / 7
6,415
916
5,632
12,535
9,868
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Crackin
Mulan
13
5 / 3 / 9
8,055
1,151
8,872
9,025
5,661
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Charybdis
JahzzIndo
Charybdis
14
5 / 1 / 10
8,197
1,171
8,556
4,987
1,791
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
4 / 1 / 12
7,909
1,130
9,018
7,250
3,056
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ganesha
gercius
Ganesha
12
0 / 3 / 14
6,918
988
6,296
9,479
8,797
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
Ódauðlegur
Baron Samedi
12
3 / 2 / 8
7,521
1,074
8,565
6,997
2,733
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
70
10
Kills
17
17
Deaths
10
22
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Achilles
AliceLuts
Achilles
4
3
4
2
W
Mulan
Crackin
Mulan
5
3
9
3.17
L
Sobek
HerPioner
Sobek
3
5
6
1.2
L
Olorun
IchJude
Olorun
0
1
1
0.5
W
Charybdis
JahzzIndo
Charybdis
5
1
10
10
W
4
1
12
10
L
Hachiman
Serayo010
Hachiman
3
3
4
1.67
W
Ganesha
gercius
Ganesha
0
3
14
2.33
L
0
5
7
0.7
W
Baron Samedi
Ódauðlegur
Baron Samedi
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,862
Damage
41,307
46,046
Taken
37,738
43,678
Mitigated
22,038
12,353
Healing
14,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
AliceLuts
Achilles
9,064
1,587
616
2,685
10,952
12,063
0
4,268
6,420
0
15,749
W
Mulan
Crackin
Mulan
8,872
1,650
426
1,816
9,025
5,661
1,317
3,389
5,589
0
10,287
L
Sobek
HerPioner
Sobek
7,392
602
894
3,529
15,732
19,239
0
4,979
10,485
15,554
0
L
Olorun
IchJude
Olorun
403
184
101
68
1,143
378
0
337
806
403
0
W
Charybdis
JahzzIndo
Charybdis
8,556
3,904
451
688
4,987
1,791
1,357
2,184
2,715
0
21,703
W
9,018
7,304
650
1,622
7,250
3,056
609
2,049
5,106
0
16,603
L
Hachiman
Serayo010
Hachiman
5,371
2,363
636
1,369
5,684
2,130
0
573
5,066
0
8,111
W
Ganesha
gercius
Ganesha
6,296
486
606
241
9,479
8,797
342
3,003
5,959
11,136
0
L
5,632
703
1,167
1,288
12,535
9,868
0
4,704
7,617
9,093
0
W
Baron Samedi
Ódauðlegur
Baron Samedi
8,565
1,971
5,709
2,469
6,997
2,733
1,138
2,802
4,070
16,078
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,227
Gold Earned
38,600
38
Minions Killed
73
0
Camps Cleared
0
474,082
Distance Traveled
685,748
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,611
944
11
2
0
129,835
1
W
Mulan
8,055
1,151
5
1
0
136,493
0
L
Sobek
7,264
1,038
19
3
0
112,559
2
L
Olorun
4,870
696
0
0
0
14,821
0
W
Charybdis
8,197
1,171
32
5
0
157,333
1
W
Rama
7,909
1,130
15
2
0
141,590
0
L
Hachiman
6,067
867
1
0
0
107,534
0
W
Ganesha
6,918
988
0
0
0
136,593
1
L
Geb
6,415
916
7
1
0
109,333
0
W
Baron Samedi
7,521
1,074
21
3
0
113,739
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role