Player Matchup

Set
Set
BetterThan U900
Set
Level 68
God Stats
8W - 3L
1,664 SR
Queue Stats
131W - 148L
1,444 Elo+
Party 1
Sylvanus
Sylvanus
JAG5136
Sylvanus
Level 117
God Stats
10W - 3L
1,660 SR
Queue Stats
201W - 203L
1,565 Elo+
Party 1
Baron Samedi
Baron Samedi
omninstinct
Baron Samedi
Level 69
God Stats
4W - 2L
1,523 SR
Queue Stats
149W - 171L
1,469 Elo+
Party 1
Team Averages
Level 85
1,616 SR
1,493 Elo+

VS

Team Averages
Level 110
1,674 SR
1,541 Elo+
Bakasura
Bakasura
DV Gooney
Bakasura
Level 108
God Stats
0W - 1L
1,558 SR
Queue Stats
137W - 140L
1,568 Elo+
Party 2
Raijin
Raijin
Xenomorph15963
Raijin
Level 105
God Stats
2W - 1L
1,874 SR
Queue Stats
64W - 55L
1,497 Elo+
Party 2
Cthulhu
Cthulhu
XvBloodRose
Cthulhu
Level 118
God Stats
3W - 2L
1,589 SR
Queue Stats
96W - 101L
1,557 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 2 / 4
9,471
729
10,271
10,991
7,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sylvanus
JAG5136
Sylvanus
13
2 / 1 / 10
8,666
667
8,360
11,344
7,135
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Baron Samedi
omninstinct
Baron Samedi
12
3 / 0 / 8
8,575
660
13,116
7,471
3,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DV Gooney
Bakasura
13
2 / 3 / 1
8,774
675
6,323
10,082
4,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

11
0 / 4 / 1
7,520
578
8,069
9,046
2,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
XvBloodRose
Cthulhu
11
1 / 5 / 2
8,021
617
11,204
18,153
11,679
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
12
Kills
3
3
Deaths
12
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
7
2
4
4.5
L
Bakasura
DV Gooney
Bakasura
2
3
1
0.83
W
Sylvanus
JAG5136
Sylvanus
2
1
10
7
L
0
4
1
0.13
L
Cthulhu
XvBloodRose
Cthulhu
1
5
2
0.4
W
Baron Samedi
omninstinct
Baron Samedi
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,747
Damage
25,596
29,806
Taken
37,281
18,309
Mitigated
18,926
17,271
Healing
9,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,271
5,125
0
1,137
10,991
7,826
0
6,213
3,863
0
33,725
L
Bakasura
DV Gooney
Bakasura
6,323
4,102
0
2,535
10,082
4,257
0
5,426
4,656
0
20,355
W
Sylvanus
JAG5136
Sylvanus
8,360
2,715
3,864
5,962
11,344
7,135
624
7,503
3,231
23,440
4,610
L
8,069
489
0
376
9,046
2,990
0
5,706
3,340
33,168
0
L
Cthulhu
XvBloodRose
Cthulhu
11,204
891
717
5,682
18,153
11,679
0
9,971
8,182
24,610
0
W
Baron Samedi
omninstinct
Baron Samedi
13,116
1,356
2,709
3,599
7,471
3,348
369
5,929
1,456
27,874
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,712
Gold Earned
24,315
135
Minions Killed
147
5
Camps Cleared
7
665,867
Distance Traveled
712,183
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
9,471
729
52
4
2
233,142
0
L
Bakasura
8,774
675
58
4
6
277,275
4
W
Sylvanus
8,666
667
49
4
2
209,482
1
L
Raijin
7,520
578
52
4
0
202,029
0
L
Cthulhu
8,021
617
37
3
1
232,879
1
W
Baron Samedi
8,575
660
34
3
1
223,243
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role