Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
DiamondFire67
Cerberus
Level 60
God Stats
8W - 11L
1,493 SR
Queue Stats
261W - 229L
1,579 Elo+
Party 1
Ra
Ra
dinonoogie
Ra
Level 6
God Stats
0W - 1L
1,828 SR
Queue Stats
11W - 18L
1,632 Elo+
Party 1
Team Averages
Level 51
1,607 SR
1,570 Elo+

VS

Team Averages
Level 57
1,594 SR
1,467 Elo+
Xbalanque
Xbalanque
DBdoorcamper
Xbalanque
Level 69
God Stats
3W - 0L
1,715 SR
Queue Stats
91W - 61L
1,506 Elo+
Party 2
Achilles
Achilles
DanielHeals
Achilles
Level 91
God Stats
6W - 3L
1,578 SR
Queue Stats
374W - 268L
1,492 Elo+
Party 2
Cthulhu
Cthulhu
im_2NaStY
Cthulhu
Level 10
God Stats
32W - 24L
1,489 SR
Queue Stats
50W - 45L
1,404 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
3 / 5 / 2
10,295
606
10,476
24,522
14,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
DiamondFire67
Cerberus
13
2 / 4 / 3
10,954
644
9,185
25,292
24,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 12 / 2
9,009
530
9,226
14,008
4,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
DBdoorcamper
Xbalanque
17
11 / 0 / 9
13,062
768
30,589
10,532
4,161
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
DanielHeals
Achilles
15
6 / 2 / 12
11,923
701
11,695
15,326
13,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
im_2NaStY
Cthulhu
15
4 / 3 / 13
11,645
685
10,255
14,310
15,038
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
55
5
Kills
21
21
Deaths
5
7
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
5
2
0.8
W
Xbalanque
DBdoorcamper
Xbalanque
11
0
9
15.5
W
Achilles
DanielHeals
Achilles
6
2
12
6
L
Cerberus
DiamondFire67
Cerberus
2
4
3
0.88
L
0
12
2
0.08
W
Cthulhu
im_2NaStY
Cthulhu
4
3
13
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,887
Damage
52,539
63,822
Taken
40,168
43,542
Mitigated
32,608
14,868
Healing
9,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
10,476
2,216
0
5,634
24,522
14,469
0
3,694
19,968
0
41,784
W
Xbalanque
DBdoorcamper
Xbalanque
30,589
15,124
0
4,783
10,532
4,161
2,552
5,120
5,256
0
94,141
W
Achilles
DanielHeals
Achilles
11,695
2,549
0
3,033
15,326
13,409
186
7,304
7,610
1,568
25,590
L
Cerberus
DiamondFire67
Cerberus
9,185
543
0
5,136
25,292
24,431
0
3,556
20,708
24,561
0
L
9,226
1,052
2,560
1,538
14,008
4,642
0
3,056
10,427
35,015
0
W
Cthulhu
im_2NaStY
Cthulhu
10,255
1,296
477
1,246
14,310
15,038
306
5,530
8,333
23,371
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,258
Gold Earned
36,630
174
Minions Killed
182
4
Camps Cleared
9
858,145
Distance Traveled
957,417
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,295
606
70
4
4
310,080
3
W
Xbalanque
13,062
768
122
7
7
335,176
1
W
Achilles
11,923
701
26
2
2
304,917
1
L
Cerberus
10,954
644
31
2
0
319,658
0
L
Ra
9,009
530
73
4
0
228,407
5
W
Cthulhu
11,645
685
34
2
0
317,324
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role