Player Matchup

Chaac
Chaac
Big B Dugg
Chaac
Level 129
God Stats
77W - 86L
1,439 SR
Queue Stats
483W - 675L
1,319 Elo+
Solo
Ao Kuang
Ao Kuang
Sheeeeeeeesh973
Ao Kuang
Level 21
God Stats
1W - 3L
1,272 SR
Queue Stats
1W - 5L
1,241 Elo+
Solo
Da Ji
Da Ji
windward_region
Da Ji
Level 34
God Stats
18W - 26L
1,376 SR
Queue Stats
184W - 271L
1,256 Elo+
Solo
Team Averages
Level 61
1,363 SR
1,272 Elo+

VS

Team Averages
Level 102
1,382 SR
1,306 Elo+
Zeus
Zeus
Glam-in-a-tee
Zeus
Level 129
God Stats
6W - 9L
1,389 SR
Queue Stats
174W - 257L
1,327 Elo+
Party 1
Geb
Geb
Shut_up_shaft
Geb
Level 149
God Stats
8W - 13L
1,410 SR
Queue Stats
212W - 291L
1,349 Elo+
Party 1
Achilles
Achilles
XllROORllX
Achilles
Level 27
God Stats
9W - 15L
1,349 SR
Queue Stats
33W - 46L
1,243 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
12
4 / 9 / 4
9,782
652
15,009
20,960
16,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ao Kuang
12
2 / 8 / 1
9,165
611
4,335
14,517
4,972
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 10 / 6
9,266
618
6,717
14,762
5,053
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
18 / 1 / 5
12,607
840
17,144
8,755
3,022
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
6 / 3 / 17
11,281
752
10,549
13,469
14,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Achilles
XllROORllX
Achilles
12
3 / 5 / 15
10,048
670
9,430
13,151
6,538
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
64
8
Kills
27
27
Deaths
9
11
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Chaac
4
9
4
0.67
W
18
1
5
20.5
L
Ao Kuang
2
8
1
0.31
W
6
3
17
4.83
W
Achilles
XllROORllX
Achilles
3
5
15
2.1
L
2
10
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,061
Damage
37,123
50,239
Taken
35,375
26,698
Mitigated
24,043
8,198
Healing
5,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
15,009
2,738
0
5,102
20,960
16,673
0
11,663
9,297
0
37,876
W
17,144
1,756
112
2,661
8,755
3,022
1,275
1,617
6,817
41,780
0
L
Ao Kuang
4,335
1,591
38
1,807
14,517
4,972
0
7,881
6,636
22,348
0
W
10,549
1,528
202
1,766
13,469
14,483
430
1,989
10,823
37,761
0
W
Achilles
XllROORllX
Achilles
9,430
3,668
0
694
13,151
6,538
437
1,471
11,194
0
19,049
L
6,717
2,501
0
1,251
14,762
5,053
0
8,675
6,087
0
16,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,213
Gold Earned
33,936
92
Minions Killed
161
4
Camps Cleared
8
701,435
Distance Traveled
778,866
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,782
652
45
3
0
228,360
1
W
Zeus
12,607
840
85
6
2
244,927
3
L
Ao Kuang
9,165
611
32
2
3
232,033
0
W
Geb
11,281
752
42
3
5
298,622
0
W
Achilles
10,048
670
34
2
1
235,317
0
L
Da Ji
9,266
618
15
1
1
241,042
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role