Player Matchup

Yemoja
Yemoja
MiraclesHappen
Yemoja
Level 98
God Stats
0W - 3L
1,302 SR
Queue Stats
3W - 8L
1,292 Elo+
Party 2
Chaac
Chaac
Thor69
Chaac
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 9L
1,292 Elo+
Party 2
Awilix
Awilix
shamirrr
Awilix
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,292 Elo+
Party 2
Team Averages
Level 95
1,434 SR
1,292 Elo+

VS

Team Averages
Level 77
1,516 SR
1,490 Elo+
Fenrir
Fenrir
AngelSempai
Fenrir
Level 106
God Stats
2W - 1L
1,554 SR
Queue Stats
68W - 85L
1,403 Elo+
Solo
Ra
Ra
LowkyLokiMain
Ra
Level 60
God Stats
4W - 4L
1,686 SR
Queue Stats
64W - 70L
1,539 Elo+
Party 1
Cthulhu
Cthulhu
Nagashell
Cthulhu
Level 64
God Stats
1W - 0L
1,308 SR
Queue Stats
63W - 76L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 7
11,552
642
14,882
13,027
6,871
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
Thor69
Chaac
14
3 / 2 / 10
11,270
626
16,311
18,878
22,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Awilix
shamirrr
Awilix
14
5 / 6 / 8
11,069
615
10,057
13,699
6,238
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
4 / 8 / 7
11,671
648
8,400
16,888
9,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

17
7 / 2 / 4
12,597
700
13,171
15,142
6,880
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Nagashell
Cthulhu
14
1 / 3 / 9
10,820
601
14,090
20,835
22,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
32
13
Kills
12
12
Deaths
13
25
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Fenrir
4
8
7
0.94
W
7
2
4
4.5
L
5
4
7
2.13
W
Cthulhu
Nagashell
Cthulhu
1
3
9
1.83
L
Chaac
Thor69
Chaac
3
2
10
4
L
Awilix
shamirrr
Awilix
5
6
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,250
Damage
35,661
45,604
Taken
52,865
35,513
Mitigated
38,485
11,217
Healing
11,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
8,400
1,777
0
1,926
16,888
9,136
1,328
4,377
11,947
0
31,996
W
13,171
1,483
3,108
4,983
15,142
6,880
915
4,784
9,679
59,596
0
L
14,882
2,246
1,796
1,551
13,027
6,871
1,020
8,305
4,306
43,347
0
W
Cthulhu
Nagashell
Cthulhu
14,090
1,256
438
1,374
20,835
22,469
100
6,668
13,478
33,932
0
L
Chaac
Thor69
Chaac
16,311
2,543
0
7,753
18,878
22,404
259
9,798
8,356
0
46,592
L
Awilix
shamirrr
Awilix
10,057
3,497
66
51
13,699
6,238
255
8,190
4,943
0
25,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,891
Gold Earned
35,088
181
Minions Killed
186
5
Camps Cleared
8
987,379
Distance Traveled
945,004
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,671
648
37
2
5
314,095
3
W
Ra
12,597
700
107
6
3
329,099
3
L
Yemoja
11,552
642
77
4
1
303,617
0
W
Cthulhu
10,820
601
42
2
0
301,810
6
L
Chaac
11,270
626
58
3
2
348,336
2
L
Awilix
11,069
615
46
3
2
335,426
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role