Player Matchup

Loki
Loki
Silver I
 
Loki
Silver I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Silver II
 
Ullr
Silver II
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
InfamousDarky
Baron Samedi
Silver I
Level 128
God Stats
6W - 6L
1,514 SR
Queue Stats
334W - 336L
1,150 MMR
Solo
Nu Wa
Nu Wa
Gold V
MXG Lomeli18
Nu Wa
Gold V
Level 88
God Stats
3W - 3L
1,586 SR
Queue Stats
168W - 168L
1,287 MMR
Solo
Jormungandr
Jormungandr
Silver I
Vayzar
Jormungandr
Silver I
Level 148
God Stats
17W - 18L
1,652 SR
Queue Stats
277W - 293L
1,153 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 112
1,550 SR
1,318 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 103
1,498 SR
1,167 MMR
Hel
Hel
Gold V
Acevadeer
Hel
Gold V
Level 141
God Stats
96W - 91L
1,600 SR
Queue Stats
737W - 754L
1,155 MMR
Solo
Charybdis
Charybdis
Silver IV
DeadDog6945
Charybdis
Silver IV
Level 64
God Stats
0W - 2L
1,118 SR
Queue Stats
40W - 54L
1,079 MMR
Solo
Kuzenbo
Kuzenbo
Silver III
Non-Consentual
Kuzenbo
Silver III
Level 85
God Stats
8W - 12L
1,575 SR
Queue Stats
17W - 24L
1,324 MMR
Solo
Arachne
Arachne
Silver IV
SSJDarknight
Arachne
Silver IV
Level 114
God Stats
18W - 16L
1,701 SR
Queue Stats
280W - 295L
1,259 MMR
Solo
Achilles
Achilles
Silver I
donnyjunior16
Achilles
Silver I
Level 109
God Stats
1W - 2L
1,495 SR
Queue Stats
78W - 87L
1,017 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
8 / 2 / 1
7,162
651
6,866
8,179
2,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ullr
 
Ullr
12
3 / 0 / 1
6,708
610
2,896
5,563
1,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
InfamousDarky
Baron Samedi
9
2 / 2 / 5
5,631
512
4,461
5,625
4,335
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

10
1 / 3 / 7
6,247
568
6,816
6,038
1,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
Vayzar
Jormungandr
11
2 / 1 / 4
6,470
588
4,711
5,525
3,375
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bans
AthenaHeimdallrGilgameshZhong KuiArtemis

VS

Bans
CthulhuThanatosSkadiDanzaburouCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 5 / 3
5,633
512
4,119
7,922
2,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
DeadDog6945
Charybdis
8
0 / 5 / 1
4,862
442
1,736
6,347
1,253
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

9
2 / 1 / 1
5,548
504
3,931
7,685
6,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Arachne
SSJDarknight
Arachne
9
4 / 3 / 4
6,089
554
6,437
8,359
2,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Achilles
donnyjunior16
Achilles
10
0 / 2 / 1
5,673
516
1,462
8,436
6,713
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
18
16
Kills
8
8
Deaths
16
18
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
8
2
1
4.25
W
Ullr
 
Ullr
3
0
1
3.5
L
2
5
3
0.7
L
Charybdis
DeadDog6945
Charybdis
0
5
1
0.1
W
Baron Samedi
InfamousDarky
Baron Samedi
2
2
5
2.25
W
1
3
7
1.5
L
2
1
1
2.5
L
Arachne
SSJDarknight
Arachne
4
3
4
2
W
Jormungandr
Vayzar
Jormungandr
2
1
4
4
L
Achilles
donnyjunior16
Achilles
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,750
Damage
17,685
30,930
Taken
38,749
13,854
Mitigated
19,878
11,332
Healing
11,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
6,866
2,861
0
3,050
8,179
2,535
934
250
7,929
0
32,320
W
Ullr
 
Ullr
2,896
698
0
2,277
5,563
1,647
638
1,232
4,331
0
37,132
L
4,119
167
1,271
2,967
7,922
2,414
0
4,131
3,611
29,892
0
L
Charybdis
DeadDog6945
Charybdis
1,736
805
0
490
6,347
1,253
0
836
5,501
0
21,215
W
Baron Samedi
InfamousDarky
Baron Samedi
4,461
277
865
2,192
5,625
4,335
99
2,737
2,768
16,139
0
W
6,816
1,545
0
1,750
6,038
1,962
265
2,560
3,188
34,799
0
L
3,931
1,621
101
2,112
7,685
6,746
0
4,318
3,191
16,947
0
L
Arachne
SSJDarknight
Arachne
6,437
3,985
0
2,034
8,359
2,752
10
2,501
5,714
0
22,179
W
Jormungandr
Vayzar
Jormungandr
4,711
1,497
0
1,198
5,525
3,375
138
1,048
4,444
29,371
0
L
Achilles
donnyjunior16
Achilles
1,462
313
0
2,321
8,436
6,713
0
3,578
4,744
0
29,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,218
Gold Earned
27,805
308
Minions Killed
221
0
Camps Cleared
0
977,365
Distance Traveled
1,019,366
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,162
651
68
6
0
221,149
1
W
Ullr
6,708
610
79
7
0
200,494
2
L
Hel
5,633
512
52
5
0
209,106
3
L
Charybdis
4,862
442
44
4
0
157,127
3
W
Baron Samedi
5,631
512
36
3
0
189,455
3
W
Nu Wa
6,247
568
63
6
0
180,636
2
L
Kuzenbo
5,548
504
25
2
0
202,092
1
L
Arachne
6,089
554
33
3
0
228,467
1
W
Jormungandr
6,470
588
62
6
0
185,631
2
L
Achilles
5,673
516
67
6
0
222,574
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role