Player Matchup

Sylvanus
Sylvanus
Gkhan78
Sylvanus
Level 17
God Stats
5W - 2L
1,202 SR
Queue Stats
42W - 32L
1,580 Elo+
Solo
Neith
Neith
KamiNoKuroi
Neith
Level 16
God Stats
4W - 7L
1,397 SR
Queue Stats
60W - 54L
1,596 Elo+
Solo
Olorun
Olorun
TábZ
Olorun
Level 27
God Stats
5W - 6L
1,464 SR
Queue Stats
34W - 47L
1,416 Elo+
Party 1
Anubis
Anubis
kapslockINC
Anubis
Level 14
God Stats
2W - 2L
1,438 SR
Queue Stats
14W - 15L
1,479 Elo+
Party 1
Fenrir
Fenrir
proloxi
Fenrir
Level 26
God Stats
5W - 1L
1,765 SR
Queue Stats
42W - 52L
1,405 Elo+
Party 1
Team Averages
Level 20
1,453 SR
1,495 Elo+

VS

Team Averages
Level 18
1,542 SR
1,514 Elo+
Nemesis
Nemesis
Binbosh
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,186 Elo+
Solo
Nu Wa
Nu Wa
Gordreck
Nu Wa
Level 28
God Stats
4W - 6L
1,609 SR
Queue Stats
100W - 89L
1,553 Elo+
Solo
Neith
Neith
Hoykinz
Neith
Level 23
God Stats
1W - 1L
1,711 SR
Queue Stats
56W - 50L
1,538 Elo+
Solo
Pele
Pele
Punky0
Pele
Level 29
God Stats
15W - 24L
1,390 SR
Queue Stats
107W - 110L
1,525 Elo+
Solo
Ymir
Ymir
chernobelokrisko
Ymir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,768 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Gkhan78
Sylvanus
10
6 / 0 / 9
6,490
649
7,435
6,065
4,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

9
6 / 0 / 5
5,865
587
4,149
2,362
772
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Olorun
TábZ
Olorun
10
6 / 2 / 2
6,582
658
6,052
7,879
2,367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anubis
10
7 / 1 / 5
6,717
672
6,525
6,534
2,715
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
proloxi
Fenrir
11
4 / 4 / 3
6,255
626
3,861
6,719
3,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Binbosh
Nemesis
7
1 / 6 / 1
5,051
505
2,278
7,231
2,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
Gordreck
Nu Wa
8
1 / 5 / 1
5,197
520
6,617
6,780
1,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
Hoykinz
Neith
6
0 / 5 / 0
4,214
421
1,617
5,321
928
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Pele
Punky0
Pele
9
4 / 6 / 1
5,766
577
6,556
8,278
2,288
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

6
1 / 7 / 0
4,528
453
1,332
7,829
3,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
10
29
Kills
7
7
Deaths
29
24
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Binbosh
Nemesis
1
6
1
0.25
W
Sylvanus
Gkhan78
Sylvanus
6
0
9
10.5
L
Nu Wa
Gordreck
Nu Wa
1
5
1
0.3
L
Neith
Hoykinz
Neith
0
5
0
0
W
6
0
5
8.5
L
Pele
Punky0
Pele
4
6
1
0.75
W
Olorun
TábZ
Olorun
6
2
2
3.5
L
1
7
0
0.14
W
Anubis
7
1
5
9.5
W
Fenrir
proloxi
Fenrir
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,022
Damage
18,400
29,559
Taken
35,439
13,426
Mitigated
10,488
13,966
Healing
4,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Binbosh
Nemesis
2,278
911
0
778
7,231
2,066
0
3,559
3,672
0
20,583
W
Sylvanus
Gkhan78
Sylvanus
7,435
2,320
939
3,086
6,065
4,526
703
2,047
3,790
23,502
7,062
L
Nu Wa
Gordreck
Nu Wa
6,617
434
0
500
6,780
1,740
0
5,603
1,177
24,017
0
L
Neith
Hoykinz
Neith
1,617
780
0
1,106
5,321
928
0
2,466
2,855
0
14,589
W
4,149
3,137
0
471
2,362
772
1,044
816
1,400
0
17,299
L
Pele
Punky0
Pele
6,556
1,357
0
1,352
8,278
2,288
0
3,599
4,679
0
24,279
W
Olorun
TábZ
Olorun
6,052
2,098
106
4,752
7,879
2,367
840
2,527
5,006
30,898
0
L
1,332
568
0
365
7,829
3,466
0
3,949
3,880
3,138
0
W
Anubis
6,525
253
0
3,227
6,534
2,715
267
920
5,484
30,770
0
W
Fenrir
proloxi
Fenrir
3,861
967
0
1,385
6,719
3,046
423
681
5,930
0
22,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,909
Gold Earned
24,756
252
Minions Killed
161
0
Camps Cleared
0
901,166
Distance Traveled
844,278
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,051
505
41
4
0
176,225
1
W
Sylvanus
6,490
649
50
5
0
176,888
4
L
Nu Wa
5,197
520
44
4
0
175,762
1
L
Neith
4,214
421
34
3
0
175,615
5
W
Neith
5,865
587
30
3
0
152,472
0
L
Pele
5,766
577
39
4
0
150,273
1
W
Olorun
6,582
658
60
6
0
184,471
0
L
Ymir
4,528
453
3
0
0
166,403
1
W
Anubis
6,717
672
64
6
0
177,899
0
W
Fenrir
6,255
626
48
5
0
209,436
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role