Player Matchup

Tyr
Tyr
 
Tyr
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
 
Charybdis
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
pedrosaqua
Nu Wa
Level 125
God Stats
2W - 1L
1,710 SR
Queue Stats
60W - 51L
1,524 Elo+
Solo
Team Averages
Level 113
1,570 SR
1,508 Elo+

VS

Team Averages
Level 153
1,530 SR
1,613 Elo+
Khepri
Khepri
DFS14
Khepri
Level 158
God Stats
1W - 0L
1,319 SR
Queue Stats
168W - 92L
1,691 Elo+
Party 1
Hachiman
Hachiman
MigueXG
Hachiman
Level 155
God Stats
24W - 9L
1,770 SR
Queue Stats
379W - 247L
1,630 Elo+
Party 1
Agni
Agni
Syntherfoul
Agni
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 53L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
3 / 3 / 4
7,713
701
5,796
12,948
7,928
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charybdis
 
Charybdis
11
4 / 3 / 1
7,704
700
7,261
11,492
3,223
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nu Wa
10
0 / 6 / 5
6,875
625
5,148
8,499
2,091
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
DFS14
Khepri
12
3 / 1 / 9
8,225
748
5,261
10,584
12,026
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hachiman
MigueXG
Hachiman
13
6 / 3 / 5
9,185
835
13,446
10,231
3,481
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
3 / 3 / 8
8,250
750
8,309
6,809
2,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
34
7
Kills
12
12
Deaths
7
10
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
3
3
4
1.67
L
Charybdis
 
Charybdis
4
3
1
1.5
W
Khepri
DFS14
Khepri
3
1
9
7.5
W
Hachiman
MigueXG
Hachiman
6
3
5
2.83
W
3
3
8
2.33
L
Nu Wa
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,205
Damage
27,016
32,939
Taken
27,624
13,242
Mitigated
17,794
6,227
Healing
7,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
5,796
677
0
4,637
12,948
7,928
0
4,257
8,285
0
15,895
L
Charybdis
 
Charybdis
7,261
5,267
0
497
11,492
3,223
0
5,143
6,107
0
23,727
W
Khepri
DFS14
Khepri
5,261
658
0
1,621
10,584
12,026
321
1,717
8,867
16,457
0
W
Hachiman
MigueXG
Hachiman
13,446
6,859
0
4,201
10,231
3,481
1,707
2,579
7,652
0
46,060
W
8,309
1,081
0
1,825
6,809
2,287
1,135
1,640
5,169
31,764
0
L
Nu Wa
5,148
1,301
54
1,039
8,499
2,091
0
3,737
4,698
25,057
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,292
Gold Earned
25,660
97
Minions Killed
147
4
Camps Cleared
4
559,253
Distance Traveled
665,012
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,713
701
17
2
1
196,444
1
L
Charybdis
7,704
700
44
4
1
196,513
3
W
Khepri
8,225
748
20
2
0
237,259
2
W
Hachiman
9,185
835
63
6
2
216,919
4
W
Agni
8,250
750
64
6
2
210,834
4
L
Nu Wa
6,875
625
36
3
2
166,296
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role