Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
Nodena
Horus
Level 85
God Stats
42W - 11L
1,702 SR
Queue Stats
282W - 216L
1,549 Elo+
Party 1
Eset
Eset
luckykingl
Eset
Level 29
God Stats
5W - 2L
1,700 SR
Queue Stats
138W - 119L
1,481 Elo+
Party 1
Team Averages
Level 70
1,634 SR
1,510 Elo+

VS

Team Averages
Level 41
1,571 SR
1,348 Elo+
Izanami
Izanami
ILOVELAMPSDOU
Izanami
Level 49
God Stats
4W - 6L
1,558 SR
Queue Stats
150W - 143L
1,378 Elo+
Party 2
Agni
Agni
M4LAD0xx
Agni
Level 8
God Stats
1W - 1L
1,725 SR
Queue Stats
15W - 28L
1,396 Elo+
Solo
Sylvanus
Sylvanus
WheezyMoth
Sylvanus
Level 65
God Stats
1W - 3L
1,430 SR
Queue Stats
107W - 116L
1,272 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
11 / 1 / 4
9,234
923
12,017
12,144
7,534
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Horus
Nodena
Horus
12
3 / 0 / 13
8,815
882
5,708
10,226
9,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
3 / 0 / 10
8,112
811
6,193
4,887
1,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
10
1 / 3 / 0
6,792
679
4,518
8,225
2,497
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Agni
8
0 / 8 / 1
6,161
616
6,773
8,656
2,230
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
WheezyMoth
Sylvanus
10
0 / 6 / 0
6,463
646
3,598
11,556
7,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
2
17
Kills
1
1
Deaths
17
27
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
11
1
4
13
L
Izanami
1
3
0
0.33
L
Agni
0
8
1
0.06
W
Horus
Nodena
Horus
3
0
13
9.5
L
Sylvanus
WheezyMoth
Sylvanus
0
6
0
0
W
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,918
Damage
14,889
27,257
Taken
28,437
19,210
Mitigated
12,451
11,187
Healing
4,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
12,017
1,373
0
1,617
12,144
7,534
922
4,860
7,284
0
25,399
L
Izanami
4,518
2,719
0
1,306
8,225
2,497
1,157
1,772
6,273
0
25,872
L
Agni
6,773
267
106
322
8,656
2,230
0
543
7,993
11,585
0
W
Horus
Nodena
Horus
5,708
2,129
2,711
6,217
10,226
9,907
929
4,048
6,178
0
10,730
L
Sylvanus
WheezyMoth
Sylvanus
3,598
1,144
687
2,500
11,556
7,724
1,435
3,522
7,710
12,749
2,126
W
6,193
387
225
417
4,887
1,769
1,335
2,162
2,725
34,798
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,161
Gold Earned
19,416
114
Minions Killed
100
7
Camps Cleared
2
628,442
Distance Traveled
480,820
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,234
923
33
3
5
219,892
2
L
Izanami
6,792
679
53
5
1
162,479
1
L
Agni
6,161
616
7
1
0
172,789
0
W
Horus
8,815
882
14
1
1
218,355
0
L
Sylvanus
6,463
646
40
4
1
145,552
1
W
Eset
8,112
811
67
7
1
190,195
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role