Player Matchup

Nike
Nike
Bluegito
Nike
Level 108
God Stats
1W - 0L
1,361 SR
Queue Stats
123W - 82L
1,707 Elo+
Party 1
Terra
Terra
DarkCataclysim
Terra
Level 27
God Stats
1W - 1L
1,279 SR
Queue Stats
138W - 136L
1,636 Elo+
Solo
Kali
Kali
FuseiRazuberi
Kali
Level 16
God Stats
2W - 1L
1,521 SR
Queue Stats
42W - 34L
1,625 Elo+
Solo
Fenrir
Fenrir
Sheepgodx1
Fenrir
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 2L
1,688 Elo+
Party 1
He Bo
He Bo
deadgame7
He Bo
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 15L
1,777 Elo+
Solo
Team Averages
Level 35
1,432 SR
1,687 Elo+

VS

Team Averages
Level 17
1,666 SR
1,700 Elo+
Tyr
Tyr
Crissdevache1
Tyr
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 15L
1,911 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SimpIePanda
Morgan Le Fay
Level 29
God Stats
17W - 11L
1,500 SR
Queue Stats
328W - 246L
1,670 Elo+
Solo
Kali
Kali
Snarklecoff
Kali
Level 16
God Stats
1W - 2L
1,520 SR
Queue Stats
57W - 49L
1,628 Elo+
Solo
Ganesha
Ganesha
Valefor101
Ganesha
Level 8
God Stats
3W - 6L
1,895 SR
Queue Stats
9W - 7L
1,618 Elo+
Solo
Anhur
Anhur
pastrypounder
Anhur
Level 27
God Stats
5W - 1L
1,914 SR
Queue Stats
135W - 43L
1,674 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
15
5 / 0 / 2
10,004
625
13,330
15,683
15,185
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

12
2 / 3 / 11
8,574
536
5,566
15,824
10,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

15
1 / 6 / 3
9,158
572
3,953
12,051
3,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fenrir
Sheepgodx1
Fenrir
15
5 / 5 / 13
9,393
587
10,808
14,665
5,317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

He Bo
deadgame7
He Bo
17
10 / 2 / 5
10,183
636
13,008
9,124
2,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 0
8,945
559
13,832
18,071
16,834
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Morgan Le Fay
SimpIePanda
Morgan Le Fay
14
3 / 6 / 2
8,809
551
7,187
10,786
5,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
0 / 8 / 7
7,936
496
3,003
12,397
5,221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

Ganesha
Valefor101
Ganesha
12
1 / 3 / 11
8,211
513
5,449
14,734
10,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
9 / 2 / 2
9,163
573
13,472
10,897
3,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
37
23
Kills
15
16
Deaths
23
34
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Nike
5
0
2
6
L
2
4
0
0.5
W
2
3
11
2.5
W
1
6
3
0.42
W
Fenrir
Sheepgodx1
Fenrir
5
5
13
2.3
L
Morgan Le Fay
SimpIePanda
Morgan Le Fay
3
6
2
0.67
L
0
8
7
0.44
L
Ganesha
Valefor101
Ganesha
1
3
11
2.17
W
He Bo
deadgame7
He Bo
10
2
5
6.25
L
9
2
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,665
Damage
42,943
67,347
Taken
66,885
37,497
Mitigated
41,591
22,785
Healing
20,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
13,330
2,301
358
5,933
15,683
15,185
749
761
14,922
15,639
52,538
L
13,832
2,816
0
8,053
18,071
16,834
0
4,895
13,176
0
64,615
W
5,566
1,280
959
4,798
15,824
10,450
0
3,945
11,879
20,418
0
W
3,953
1,324
0
3,469
12,051
3,610
97
1,677
10,374
0
63,401
W
Fenrir
Sheepgodx1
Fenrir
10,808
3,613
0
4,618
14,665
5,317
0
2,695
11,970
0
51,920
L
Morgan Le Fay
SimpIePanda
Morgan Le Fay
7,187
691
77
1,394
10,786
5,560
580
4,780
6,006
51,169
0
L
3,003
1,227
0
2,286
12,397
5,221
704
3,406
8,991
0
44,527
L
Ganesha
Valefor101
Ganesha
5,449
824
677
4,937
14,734
10,581
0
7,323
7,411
28,680
0
W
He Bo
deadgame7
He Bo
13,008
203
300
2,350
9,124
2,935
0
3,629
5,495
73,157
0
L
13,472
8,323
0
3,563
10,897
3,395
385
3,421
7,476
0
64,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,312
Gold Earned
43,064
498
Minions Killed
441
0
Camps Cleared
0
1,628,060
Distance Traveled
1,479,655
13
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
10,004
625
142
9
0
331,234
1
L
Tyr
8,945
559
130
8
0
334,877
4
W
Terra
8,574
536
30
2
0
316,482
4
W
Kali
9,158
572
115
7
0
317,993
3
W
Fenrir
9,393
587
78
5
0
342,919
2
L
Morgan Le Fay
8,809
551
95
6
0
263,436
6
L
Kali
7,936
496
79
5
0
294,740
8
L
Ganesha
8,211
513
19
1
0
300,802
4
W
He Bo
10,183
636
133
8
0
319,432
3
L
Anhur
9,163
573
118
7
0
285,800
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role