Player Matchup

Ah Puch
Ah Puch
AYoButtery
Ah Puch
Level 26
God Stats
31W - 13L
1,765 SR
Queue Stats
163W - 112L
1,604 Elo+
Solo
Hera
Hera
Ino-Shika-Choe
Hera
Level 26
God Stats
1W - 3L
1,500 SR
Queue Stats
103W - 107L
1,494 Elo+
Solo
Neith
Neith
Jobuscus26
Neith
Level 28
God Stats
17W - 13L
1,520 SR
Queue Stats
149W - 161L
1,382 Elo+
Solo
Guan Yu
Guan Yu
Ymir8359
Guan Yu
Level 29
God Stats
2W - 1L
1,653 SR
Queue Stats
17W - 10L
1,608 Elo+
Solo
Vamana
Vamana
caichorreiro
Vamana
Level 27
God Stats
1W - 1L
1,267 SR
Queue Stats
114W - 103L
1,316 Elo+
Solo
Team Averages
Level 27
1,541 SR
1,481 Elo+

VS

Team Averages
Level 15
1,595 SR
1,538 Elo+
Ymir
Ymir
Bdub144423
Ymir
Level 5
God Stats
1W - 3L
1,235 SR
Queue Stats
3W - 6L
1,346 Elo+
Solo
Loki
Loki
Fjassassin22
Loki
Level 8
God Stats
3W - 2L
1,902 SR
Queue Stats
5W - 3L
1,754 Elo+
Solo
Sol
Sol
Leoqon
Sol
Level 5
God Stats
1W - 2L
1,555 SR
Queue Stats
2W - 3L
1,491 Elo+
Solo
Horus
Horus
Plenty_Of_Pride7
Horus
Level 28
God Stats
3W - 1L
1,781 SR
Queue Stats
122W - 107L
1,477 Elo+
Solo
Neith
Neith
xXikatoxDXx
Neith
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 19L
1,623 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
AYoButtery
Ah Puch
20
15 / 1 / 19
14,777
1,343
41,410
6,544
3,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
3 / 2 / 21
11,242
1,022
11,890
6,782
3,172
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
18
8 / 5 / 9
11,386
1,035
13,482
10,836
5,578
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Guan Yu
Ymir8359
Guan Yu
19
15 / 1 / 19
13,321
1,211
28,294
19,193
23,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Vamana
18
3 / 6 / 21
11,559
1,051
14,031
14,083
7,976
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Team 1 Tickets

243

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 10 / 2
9,005
819
2,395
20,566
7,507
17
5 / 12 / 6
11,179
1,016
8,499
26,592
7,651
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Sol
Leoqon
Sol
17
3 / 9 / 6
10,520
956
10,811
20,019
4,790
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
2 / 5 / 9
11,343
1,031
6,815
24,312
28,911
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

18
5 / 8 / 9
12,498
1,136
19,545
22,797
7,375
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

133
Kill Participation
47
44
Kills
15
15
Deaths
44
89
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
AYoButtery
Ah Puch
15
1
19
24.5
L
0
10
2
0.1
L
5
12
6
0.67
W
3
2
21
6.75
W
Neith
8
5
9
2.5
L
Sol
Leoqon
Sol
3
9
6
0.67
L
2
5
9
1.3
W
Guan Yu
Ymir8359
Guan Yu
15
1
19
24.5
W
Vamana
3
6
21
2.25
L
5
8
9
1.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,107
Damage
48,065
57,438
Taken
114,286
43,624
Mitigated
56,234
13,635
Healing
11,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
AYoButtery
Ah Puch
41,410
920
0
2,887
6,544
3,173
0
602
5,942
70,891
0
L
2,395
342
0
0
20,566
7,507
0
10,736
9,742
6,764
0
L
8,499
3,079
0
692
26,592
7,651
0
15,190
10,843
0
25,309
W
11,890
2,498
0
0
6,782
3,172
0
1,606
5,176
30,058
0
W
Neith
13,482
9,585
204
1,546
10,836
5,578
0
2,401
8,435
0
21,066
L
Sol
Leoqon
Sol
10,811
4,177
0
2,511
20,019
4,790
0
8,700
11,234
39,381
0
L
6,815
3,880
3,248
3,615
24,312
28,911
0
11,413
12,187
0
14,855
W
Guan Yu
Ymir8359
Guan Yu
28,294
5,094
2,210
5,060
19,193
23,725
0
4,287
14,906
7,867
29,146
W
Vamana
14,031
7,167
0
1,728
14,083
7,976
0
4,310
9,773
0
30,616
L
19,545
9,969
0
1,734
22,797
7,375
0
12,013
10,391
0
50,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,285
Gold Earned
54,545
184
Minions Killed
166
6
Camps Cleared
4
980,455
Distance Traveled
924,497
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
14,777
1,343
76
7
3
211,282
1
L
Ymir
9,005
819
8
1
0
175,005
0
L
Loki
11,179
1,016
25
2
3
211,952
0
W
Hera
11,242
1,022
49
4
0
184,754
0
W
Neith
11,386
1,035
15
1
2
148,242
0
L
Sol
10,520
956
41
4
0
168,825
1
L
Horus
11,343
1,031
17
2
1
209,782
1
W
Guan Yu
13,321
1,211
9
1
1
235,947
0
W
Vamana
11,559
1,051
35
3
0
200,230
1
L
Neith
12,498
1,136
75
7
0
158,933
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role