Player Matchup

Bacchus
Bacchus
Velntillator
Bacchus
Level 39
God Stats
5W - 7L
1,796 SR
Queue Stats
7W - 14L
1,357 Elo+
Party 1
Medusa
Medusa
Xεnos
Medusa
Level 118
God Stats
1W - 0L
1,564 SR
Queue Stats
4W - 3L
1,624 Elo+
Party 1
Baron Samedi
Baron Samedi
sm0kyp1p3
Baron Samedi
Level 62
God Stats
2W - 1L
1,695 SR
Queue Stats
8W - 16L
1,353 Elo+
Party 1
Team Averages
Level 73
1,685 SR
1,445 Elo+

VS

Team Averages
Level 98
1,693 SR
1,536 Elo+
Sylvanus
Sylvanus
Sandlash
Sylvanus
Level 123
God Stats
19W - 10L
1,772 SR
Queue Stats
80W - 61L
1,625 Elo+
Party 2
Chronos
Chronos
bollokid
Chronos
Level 153
God Stats
5W - 3L
1,488 SR
Queue Stats
365W - 244L
1,610 Elo+
Party 2
Bellona
Bellona
noIDavailable
Bellona
Level 17
God Stats
0W - 1L
1,817 SR
Queue Stats
12W - 15L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Velntillator
Bacchus
18
6 / 0 / 12
13,065
688
8,540
17,043
26,570
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
Xεnos
Medusa
16
3 / 8 / 15
12,619
664
22,767
19,317
8,419
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Baron Samedi
sm0kyp1p3
Baron Samedi
17
10 / 4 / 7
13,796
726
19,893
13,310
7,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Sandlash
Sylvanus
16
7 / 6 / 5
13,717
722
13,062
25,047
35,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos
bollokid
Chronos
16
2 / 7 / 6
12,214
643
13,064
19,390
9,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
16
3 / 6 / 7
11,972
630
11,884
18,172
20,649
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
30
19
Kills
12
12
Deaths
19
34
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Sandlash
Sylvanus
7
6
5
1.58
W
Bacchus
Velntillator
Bacchus
6
0
12
12
W
Medusa
Xεnos
Medusa
3
8
15
1.31
L
Chronos
bollokid
Chronos
2
7
6
0.71
L
Bellona
3
6
7
1.08
W
Baron Samedi
sm0kyp1p3
Baron Samedi
10
4
7
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,200
Damage
38,010
49,670
Taken
62,609
42,725
Mitigated
66,214
12,822
Healing
19,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Sandlash
Sylvanus
13,062
2,756
6,169
9,289
25,047
35,631
599
10,365
14,682
26,938
0
W
Bacchus
Velntillator
Bacchus
8,540
1,169
0
1,796
17,043
26,570
760
7,501
9,542
17,711
0
W
Medusa
Xεnos
Medusa
22,767
9,333
0
2,131
19,317
8,419
1,157
8,999
10,318
0
74,189
L
Chronos
bollokid
Chronos
13,064
5,374
0
3,167
19,390
9,934
2,427
9,176
10,214
72,903
5,177
L
Bellona
11,884
3,296
0
513
18,172
20,649
147
9,121
9,051
0
28,571
W
Baron Samedi
sm0kyp1p3
Baron Samedi
19,893
1,962
3,161
5,734
13,310
7,736
1,418
8,815
4,495
58,079
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,480
Gold Earned
37,903
210
Minions Killed
195
6
Camps Cleared
7
953,339
Distance Traveled
916,246
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
13,717
722
22
1
1
294,671
7
W
Bacchus
13,065
688
15
1
2
356,333
3
W
Medusa
12,619
664
113
6
2
285,281
3
L
Chronos
12,214
643
124
7
3
292,850
5
L
Bellona
11,972
630
49
3
3
328,725
5
W
Baron Samedi
13,796
726
82
4
2
311,725
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role