Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
AcuteAquarius
Hel
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,165 Elo+
Solo
Izanami
Izanami
Bianca DelRio69
Izanami
Level 29
God Stats
8W - 3L
1,641 SR
Queue Stats
40W - 21L
1,629 Elo+
Solo
Loki
Loki
number1-JESTER
Loki
Level 27
God Stats
13W - 11L
1,571 SR
Queue Stats
100W - 100L
1,420 Elo+
Solo
Gilgamesh
Gilgamesh
totemORoom
Gilgamesh
Level 17
God Stats
7W - 2L
1,972 SR
Queue Stats
51W - 23L
1,570 Elo+
Solo
Team Averages
Level 18
1,637 SR
1,457 Elo+

VS

Team Averages
Level 39
1,461 SR
1,490 Elo+
Merlin
Merlin
B1ossom14
Merlin
Level 33
God Stats
1W - 4L
1,329 SR
Queue Stats
169W - 138L
1,491 Elo+
Party 1
Kali
Kali
Burtonian
Kali
Level 18
God Stats
24W - 16L
1,532 SR
Queue Stats
90W - 72L
1,480 Elo+
Party 1
Cupid
Cupid
Cheeseburgin
Cupid
Level 18
God Stats
14W - 8L
1,646 SR
Queue Stats
31W - 22L
1,539 Elo+
Party 1
Ne Zha
Ne Zha
MookieMocha
Ne Zha
Level 28
God Stats
1W - 4L
1,304 SR
Queue Stats
151W - 114L
1,535 Elo+
Solo
Horus
Horus
Zooblecorn
Horus
Level 99
God Stats
20W - 18L
1,493 SR
Queue Stats
547W - 618L
1,405 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
11
2 / 1 / 3
6,316
632
3,745
5,478
2,793
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
1 / 1 / 2
5,155
516
3,609
4,893
1,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 2 / 4
6,574
657
5,078
5,490
1,503
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
4 / 1 / 0
5,729
573
3,028
4,200
1,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
totemORoom
Gilgamesh
9
4 / 0 / 3
6,144
614
5,465
5,746
2,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
B1ossom14
Merlin
7
1 / 3 / 0
4,470
447
2,042
4,607
1,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kali
8
1 / 2 / 1
5,149
515
1,730
5,456
1,862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
2 / 3 / 0
4,927
493
3,757
5,621
1,118
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ne Zha
8
1 / 4 / 2
4,947
495
3,880
9,637
5,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Horus
7
0 / 1 / 2
4,558
456
1,507
5,719
2,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
13
Kills
5
5
Deaths
13
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
2
1
3
3.5
W
1
1
2
2
L
Merlin
B1ossom14
Merlin
1
3
0
0.33
W
2
2
4
2
L
Kali
1
2
1
0.75
L
2
3
0
0.67
L
Ne Zha
1
4
2
0.5
L
Horus
0
1
2
1
W
4
1
0
4
W
Gilgamesh
totemORoom
Gilgamesh
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,925
Damage
12,916
25,807
Taken
31,040
9,650
Mitigated
11,764
12,062
Healing
10,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
3,745
1,186
0
2,212
5,478
2,793
0
272
4,860
0
34,833
W
3,609
114
523
3,326
4,893
1,382
322
939
3,614
21,723
0
L
Merlin
B1ossom14
Merlin
2,042
314
0
1,125
4,607
1,088
0
1,343
3,264
15,698
0
W
5,078
2,345
0
1,774
5,490
1,503
464
0
5,370
0
46,978
L
Kali
1,730
581
0
1,723
5,456
1,862
0
410
5,046
0
17,807
L
3,757
1,978
105
1,627
5,621
1,118
0
416
5,205
0
18,718
L
Ne Zha
3,880
1,009
0
3,212
9,637
5,433
0
966
8,671
0
20,935
L
Horus
1,507
920
784
2,151
5,719
2,263
0
474
5,245
0
8,807
W
3,028
943
0
1,851
4,200
1,068
0
381
3,595
0
25,128
W
Gilgamesh
totemORoom
Gilgamesh
5,465
1,187
0
2,376
5,746
2,904
0
0
5,746
0
20,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,918
Gold Earned
24,051
318
Minions Killed
159
0
Camps Cleared
0
988,388
Distance Traveled
916,245
16
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
6,316
632
88
9
0
207,699
4
W
Hel
5,155
516
47
5
0
207,436
3
L
Merlin
4,470
447
27
3
0
163,951
0
W
Izanami
6,574
657
96
10
0
168,465
1
L
Kali
5,149
515
39
4
0
194,254
2
L
Cupid
4,927
493
43
4
0
182,000
0
L
Ne Zha
4,947
495
33
3
0
186,412
0
L
Horus
4,558
456
17
2
0
189,628
1
W
Loki
5,729
573
54
5
0
198,314
4
W
Gilgamesh
6,144
614
33
3
0
206,474
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role