Player Matchup

Ratatoskr
Ratatoskr
Platinum I
 
Ratatoskr
Platinum I
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Platinum II
ItsDrunkHunter
Artemis
Platinum II
Level 160
God Stats
18W - 13L
1,676 SR
Queue Stats
128W - 118L
1,965 MMR
Party 2
Kali
Kali
Diamond V
Mediτating
Kali
Diamond V
Level 143
God Stats
7W - 7L
1,656 SR
Queue Stats
384W - 371L
1,946 MMR
Solo
Olorun
Olorun
Platinum IV
RÏver
Olorun
Platinum IV
Level 156
God Stats
2W - 0L
1,728 SR
Queue Stats
73W - 61L
1,870 MMR
Party 2
Ganesha
Ganesha
Platinum IV
Swuntalingous
Ganesha
Platinum IV
Level 121
God Stats
6W - 7L
1,588 SR
Queue Stats
321W - 320L
1,907 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 137
1,629 SR
1,838 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 119
1,678 SR
1,917 MMR
Fenrir
Fenrir
Platinum II
Chusser
Fenrir
Platinum II
Level 156
God Stats
3W - 3L
1,572 SR
Queue Stats
225W - 223L
1,932 MMR
Solo
Horus
Horus
Platinum I
Jixcol
Horus
Platinum I
Level 156
God Stats
7W - 4L
1,858 SR
Queue Stats
477W - 456L
1,885 MMR
Solo
Charybdis
Charybdis
Platinum V
Univelt
Charybdis
Platinum V
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 27L
1,871 MMR
Party 1
Janus
Janus
Platinum IV
gobbigates
Janus
Platinum IV
Level 128
God Stats
6W - 5L
1,672 SR
Queue Stats
71W - 56L
1,991 MMR
Party 1
Ares
Ares
Platinum IV
rodentsleader
Ares
Platinum IV
Level 104
God Stats
19W - 6L
1,790 SR
Queue Stats
212W - 211L
1,909 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
 
Ratatoskr
15
6 / 3 / 6
9,533
561
13,529
17,404
10,255
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
3 / 0 / 1
10,013
589
5,788
7,697
2,586
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 4 / 10
9,226
543
9,317
16,249
8,421
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
RÏver
Olorun
19
8 / 1 / 1
11,618
683
10,108
13,608
6,574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ganesha
14
0 / 0 / 9
7,749
456
4,777
7,688
5,913
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
ArtioSetOdinGilgameshGeb

VS

Bans
TiamatSobekCthulhuKhepriNike
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Chusser
Fenrir
15
4 / 5 / 2
8,807
518
8,201
13,341
6,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Talisman

Talisman

+75
Health
+15
Magical Protection

Horus
Jixcol
Horus
13
1 / 6 / 3
8,114
477
11,084
19,561
15,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
Univelt
Charybdis
16
0 / 3 / 1
8,880
522
2,871
8,805
2,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Janus
15
1 / 4 / 1
8,898
523
8,358
8,481
2,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 1 / 1
7,636
449
6,374
10,461
8,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
16
19
Kills
8
8
Deaths
19
27
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ratatoskr
 
Ratatoskr
6
3
6
3
L
Fenrir
Chusser
Fenrir
4
5
2
1
W
3
0
1
3.5
L
Horus
Jixcol
Horus
1
6
3
0.42
W
2
4
10
1.75
W
Olorun
RÏver
Olorun
8
1
1
8.5
W
Ganesha
0
0
9
4.5
L
Charybdis
Univelt
Charybdis
0
3
1
0.17
L
Janus
1
4
1
0.38
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,519
Damage
36,888
62,646
Taken
60,649
33,749
Mitigated
34,939
32,011
Healing
20,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ratatoskr
 
Ratatoskr
13,529
3,622
0
7,428
17,404
10,255
0
3,003
13,281
169
52,660
L
Fenrir
Chusser
Fenrir
8,201
1,577
0
3,575
13,341
6,139
0
4,504
8,837
0
53,193
W
5,788
3,856
0
5,513
7,697
2,586
0
1,443
6,234
0
80,345
L
Horus
Jixcol
Horus
11,084
4,692
348
8,238
19,561
15,124
66
1,502
18,059
0
44,783
W
9,317
4,142
0
7,522
16,249
8,421
0
3,349
12,553
0
66,578
W
Olorun
RÏver
Olorun
10,108
5,270
0
10,148
13,608
6,574
0
4,593
8,839
100,477
8,088
W
Ganesha
4,777
245
186
1,214
7,688
5,913
0
1,932
5,690
24,829
0
L
Charybdis
Univelt
Charybdis
2,871
1,726
0
4,090
8,805
2,616
0
818
7,987
0
75,988
L
Janus
8,358
293
0
1,283
8,481
2,413
0
2,835
5,646
72,765
0
L
6,374
88
0
2,902
10,461
8,647
0
4,682
5,779
12,665
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,139
Gold Earned
42,335
583
Minions Killed
519
0
Camps Cleared
0
1,734,965
Distance Traveled
1,720,335
25
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ratatoskr
9,533
561
104
6
0
350,999
6
L
Fenrir
8,807
518
92
5
0
330,610
6
W
Artemis
10,013
589
163
10
0
334,722
5
L
Horus
8,114
477
86
5
0
333,877
2
W
Kali
9,226
543
107
6
0
351,432
1
W
Olorun
11,618
683
199
12
0
331,503
6
W
Ganesha
7,749
456
10
1
0
366,309
7
L
Charybdis
8,880
522
168
10
0
306,118
10
L
Janus
8,898
523
161
9
0
378,605
4
L
Ares
7,636
449
12
1
0
371,125
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role